Zubin Khavarian @zkMake
software engineer ⌨ building cool stuff with @reactjs and @typescript ⚛️ exploring @threejs, @EffectTS_, @aisdk USA Joined April 2010-
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Three.js r185 released 🧡 threejs.org/changelog/?r185
AI SDK 7 is now available. Introducing: reasoning control, agent-level tool approval, tool and runtime context, file and skill uploads, MCP Apps, durable workflows, terminal UI, sandbox support, harness integrations, telemetry, lifecycle events, and more.
🚀 Vite 8.1 is out ⚡ Experimental Full Bundle Mode: ~15x faster dev server startup & ~10x faster full reloads on large apps 🧩 Chunk Import Map to keep chunks stable & improve caching 🦀 WASM ESM integration 💡 Lightning CSS on the road to default 👀 and more! Blog post below.
Astro 7 is here! A new Rust compiler, a new Rust Markdown/MDX processor, Vite 8 and more. Get ready for 60%+ faster builds. astro.build/blog/astro-7/
📣 TypeScript 7's Release Candidate is now out! 📣 The new native port is almost here. Try it out on your codebases, and make sure your team is ready for the upcoming 7.0 release! devblogs.microsoft.com/typescript/ann…
Means & Methods is now live on interfacecraft.dev. A collection of practical techniques to achieve excellence in interface design, covering 100+ topics across 11 chapters, with plenty of interactive examples and code. New members welcome; enjoy!
Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one. We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help shape it into something even more powerful, together: Lore.org
🥳 Ecctrl 2.0 is officially released! 🎮A physics-driven controller toolkit for R3F + Rapier. Demo: ecctrl.app GitHub: github.com/pmndrs/ecctrl npm: npmjs.com/package/ecctrl #threejs #threejsJourney #webdev #gamedev #r3f #reactthreefiber #rapier #ecctrl #opensource
Prepare for takeoff. ✈️ Flight simulator is now available globally on web to all users. goo.gle/4fBYnWO We've recently added many our most powerful professional desktop features to web. Elevation profiles, new import types, but there's always been one other feature you've been asking us to add to the web version of Google Earth, just for fun... Where will you fly? Share your best maneuvers, views, and flyovers with us!
The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees. The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance. Access to all other Claude models is not affected. We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible. Read our full statement: anthropic.com/news/fable-myt…
Fable 5 is now available in Claude Code and Cowork Fable is the best model I have used for coding, by a wide margin. It is a big step up, enabling less prompts and steers, more efficient token use, better code quality, better tool use, more intelligent self-verification, longer running sessions, and higher trust & autonomy. Happy coding!
Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.
⚛️ React repos just moved! GitHub org: /facebook ➡️ /react This reflects the transition to the React Foundation (which will likely be today's newsletter headline BTW)
VoidZero is joining Cloudflare. Our mission stays the same: to make JavaScript developers more productive than ever before. Vite, Vitest, Rolldown, Oxc, and Vite+ remain MIT-licensed. Evan and the VoidZero team will continue leading them. Cloudflare shares our commitment to open source. Together, we can keep investing in the tooling developers rely on every day, while bringing the Vite ecosystem and Cloudflare’s platform even closer together.
👀 React Compiler in Rust - Exciting update from @rickyfm TLDR: - Rust compiler ➡️ 99.9% the same output as the original - Confident ➡️ merge the PR within the next weeks - Can be tested locally The Oxc team is already working on an integration (draft PR)
React Compiler: Rust edition is coming soon. We've ported the majority of the passes using AI. When the initial port finishes we'll do some updates to get the code in a state we're happy to maintain, then extensive testing and look at performance. More to come soon
XState Store v4 is released 🚀 Simple, small state management for stores (like Zustand/Redux) + atoms (like Jotai/Recoil) Works everywhere: vanilla, React, Vue, Svelte, Solid, and more. Event-driven, type-safe, batteries included, *really* agent-friendly. npm i @xstate/store Some new features:
Introducing Claude Opus 4.8: it builds on Opus 4.7 with sharper judgment, more honesty about its own progress, and the ability to work independently for longer than its predecessors. Available today at the same price.
Personal update: I've joined Anthropic. I think the next few years at the frontier of LLMs will be especially formative. I am very excited to join the team here and get back to R&D. I remain deeply passionate about education and plan to resume my work on it in time.
A few random notes from claude coding quite a bit last few weeks. Coding workflow. Given the latest lift in LLM coding capability, like many others I rapidly went from about 80% manual+autocomplete coding and 20% agents in November to 80% agent coding and 20% edits+touchups in December. i.e. I really am mostly programming in English now, a bit sheepishly telling the LLM what code to write... in words. It hurts the ego a bit but the power to operate over software in large "code actions" is just too net useful, especially once you adapt to it, configure it, learn to use it, and wrap your head around what it can and cannot do. This is easily the biggest change to my basic coding workflow in ~2 decades of programming and it happened over the course of a few weeks. I'd expect something similar to be happening to well into double digit percent of engineers out there, while the awareness of it in the general population feels well into low single digit percent. IDEs/agent swarms/fallability. Both the "no need for IDE anymore" hype and the "agent swarm" hype is imo too much for right now. The models definitely still make mistakes and if you have any code you actually care about I would watch them like a hawk, in a nice large IDE on the side. The mistakes have changed a lot - they are not simple syntax errors anymore, they are subtle conceptual errors that a slightly sloppy, hasty junior dev might do. The most common category is that the models make wrong assumptions on your behalf and just run along with them without checking. They also don't manage their confusion, they don't seek clarifications, they don't surface inconsistencies, they don't present tradeoffs, they don't push back when they should, and they are still a little too sycophantic. Things get better in plan mode, but there is some need for a lightweight inline plan mode. They also really like to overcomplicate code and APIs, they bloat abstractions, they don't clean up dead code after themselves, etc. They will implement an inefficient, bloated, brittle construction over 1000 lines of code and it's up to you to be like "umm couldn't you just do this instead?" and they will be like "of course!" and immediately cut it down to 100 lines. They still sometimes change/remove comments and code they don't like or don't sufficiently understand as side effects, even if it is orthogonal to the task at hand. All of this happens despite a few simple attempts to fix it via instructions in CLAUDE . md. Despite all these issues, it is still a net huge improvement and it's very difficult to imagine going back to manual coding. TLDR everyone has their developing flow, my current is a small few CC sessions on the left in ghostty windows/tabs and an IDE on the right for viewing the code + manual edits. Tenacity. It's so interesting to watch an agent relentlessly work at something. They never get tired, they never get demoralized, they just keep going and trying things where a person would have given up long ago to fight another day. It's a "feel the AGI" moment to watch it struggle with something for a long time just to come out victorious 30 minutes later. You realize that stamina is a core bottleneck to work and that with LLMs in hand it has been dramatically increased. Speedups. It's not clear how to measure the "speedup" of LLM assistance. Certainly I feel net way faster at what I was going to do, but the main effect is that I do a lot more than I was going to do because 1) I can code up all kinds of things that just wouldn't have been worth coding before and 2) I can approach code that I couldn't work on before because of knowledge/skill issue. So certainly it's speedup, but it's possibly a lot more an expansion. Leverage. LLMs are exceptionally good at looping until they meet specific goals and this is where most of the "feel the AGI" magic is to be found. Don't tell it what to do, give it success criteria and watch it go. Get it to write tests first and then pass them. Put it in the loop with a browser MCP. Write the naive algorithm that is very likely correct first, then ask it to optimize it while preserving correctness. Change your approach from imperative to declarative to get the agents looping longer and gain leverage. Fun. I didn't anticipate that with agents programming feels *more* fun because a lot of the fill in the blanks drudgery is removed and what remains is the creative part. I also feel less blocked/stuck (which is not fun) and I experience a lot more courage because there's almost always a way to work hand in hand with it to make some positive progress. I have seen the opposite sentiment from other people too; LLM coding will split up engineers based on those who primarily liked coding and those who primarily liked building. Atrophy. I've already noticed that I am slowly starting to atrophy my ability to write code manually. Generation (writing code) and discrimination (reading code) are different capabilities in the brain. Largely due to all the little mostly syntactic details involved in programming, you can review code just fine even if you struggle to write it. Slopacolypse. I am bracing for 2026 as the year of the slopacolypse across all of github, substack, arxiv, X/instagram, and generally all digital media. We're also going to see a lot more AI hype productivity theater (is that even possible?), on the side of actual, real improvements. Questions. A few of the questions on my mind: - What happens to the "10X engineer" - the ratio of productivity between the mean and the max engineer? It's quite possible that this grows *a lot*. - Armed with LLMs, do generalists increasingly outperform specialists? LLMs are a lot better at fill in the blanks (the micro) than grand strategy (the macro). - What does LLM coding feel like in the future? Is it like playing StarCraft? Playing Factorio? Playing music? - How much of society is bottlenecked by digital knowledge work? TLDR Where does this leave us? LLM agent capabilities (Claude & Codex especially) have crossed some kind of threshold of coherence around December 2025 and caused a phase shift in software engineering and closely related. The intelligence part suddenly feels quite a bit ahead of all the rest of it - integrations (tools, knowledge), the necessity for new organizational workflows, processes, diffusion more generally. 2026 is going to be a high energy year as the industry metabolizes the new capability.
Anderson Mancini @Andersonmancini
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