-
Tweets32
-
Followers54
-
Following69
-
Likes51
A Fluorescent Material Model for Non-Spectral Editing & Rendering Belcour Laurent @_Laurent , Fichet Alban, Barla Pascal (Intel Corp. France, Inria Bordeaux) arxiv.org/abs/2505.19672 Abstract: Fluorescent materials are characterized by a spectral reradiation toward longer wavelengths. Recent work [Fichet et al. 2024] has shown that the rendering of fluorescence in a non-spectral engine is possible through the use of appropriate reduced reradiation matrices. But the approach has limited expressivity, as it requires the storage of one reduced matrix per fluorescent material, and only works with measured fluorescent assets. In this work, we introduce an analytical approach to the editing and rendering of fluorescence in a non-spectral engine. It is based on a decomposition of the reduced reradiation matrix, and an analytically-integrable Gaussian-based model of the fluorescent component. The model reproduces the appearance of fluorescent materials accurately, especially with the addition of a UV basis. Most importantly, it grants variations of fluorescent material parameters in real-time, either for the editing of fluorescent materials, or for the dynamic spatial variation of fluorescence properties across object surfaces. A simplified one-Gaussian fluorescence model even allows for the artist-friendly creation of plausible fluorescent materials from scratch, requiring only a few reflectance colors as input.
Excited to share 2025 update from our team, including our presence at #HPG and #SIGGRAPH: community.intel.com/t5/Blogs/Tech-… We focus on visual efficiency and democratizing high-end visual experiences.
We're presenting at #SIGGRAPH2025! 🚀 We use adaptive tetrahedral grids (via the LEB algorithm) to GPU path trace volumetric production assets. Fewer neighbors, less memory, real-time performance—up to 30× faster than regular grids. ggx-research.github.io/publication/20…
The code source of the demo I presented at GDC about cooperative vectors is online, all code is MIT, have fun github.com/GameTechDev/Te…
If you happen to be at #GDC2025, I'll be giving a talk about Neural Texture Compression and Cooperative Vectors at Microsoft's Advanced Graphics Summit, feel free to attend! schedule.gdconf.com/session/advanc…
Our work with @MomentsInCG on spectral image compression is now published in JCGT! Code is available for compression and decompression from/to Spectral OpenEXR -> github.com/afichet/spectr…
Compression of Spectral Images using Spectral JPEG XL, by Alban Fichet and Christoph Peters jcgt.org/published/0014…
As a follow up to our paper, I've written a blog post about the challenges of mapping an FFT-based water simulation to a planet-scale spherical asset. auzaiffe.wordpress.com/2024/08/08/map…
Looking for a fast method to render your large-scale game components? Our lastest @HPG_Conf paper allows to render terrains, oceans and even entire planets in realtime on any modern GPU using compute shaders. Fun fact: we use a Concurrent Binary Tree as a GPU memory manager.
Looking for a fast method to render your large-scale game components? Our lastest @HPG_Conf paper allows to render terrains, oceans and even entire planets in realtime on any modern GPU using compute shaders. Fun fact: we use a Concurrent Binary Tree as a GPU memory manager.
Can't wait for the presentation? Here is our project webpage: ggx-research.github.io/publication/20…
The method is so simple and efficient it works in real-time. With it, you can experience near-spectral quality fluorescence even with commercial game engines. Come and join the fluorescent party!
We wrote a tiny blogpost about a nice trick to speed up VNDF importance sampling an isotropic Smith-GGX distribution. You can find it here, hope you find it useful: auzaiffe.wordpress.com/2024/04/15/vnd…
In our latest @I3DCONF paper, we transform any rasterizer into a differentiable one with minimal engineering and zero external dependencies. Optimize game assets and volumes, train 3D Gaussian Splats, etc. directly within your existing engine. Compute shaders is all you need!
Really proud that our Grenoble Graphics team won the 1st and 2nd Best Paper Awards at @HPG_Conf 2023. @thomasdeliot and @_Laurent won the 1st place with their real-time glints Jonathan Dupuy and @Auzaiffe won the 2nd place with their GGX VNDF sampling ggx-research.github.io/publications.h…
Intel Graphics Research is excited to share our contribution across SIGGRAPH, EGSR, HPG, and EG this summer. Low-energy path tracing, generative AI, neural graphics and more! intel.com/content/www/us… Amazing work of our researchers and collaborators.
Pleased to announce our #HPG2023 paper w/@_Laurent on real-time glints: ggx-research.github.io/publication/20… We improve the SOTA by introducing a correct blending operator and 1.5-5x performance improvement by natively handling anisotropic footprints at a fixed cost: youtu.be/hsBacmXO08I
Did you know you could importance sample the GGX BRDF using spherical caps? Our latest paper shows how and leads to an even simpler and faster algorithm than that of @eric_heitz. Check it out online: ggx-research.github.io/publication/20…
When @_Laurent and I started learning about diffusion models, we were puzzled by the amount of jargon and concepts. So, we derived a model from scratch with our own graphics-people intuitions. Simple derivation, simple implementation, SOTA quality. ggx-research.github.io/publication/20…
I’m thrilled to welcome a new team in Grenoble to Intel GPU Research. These world-class researchers and engineers will help moving the needle in graphics ecosystem across games, provis, and AI ggx-research.github.io
I am delighted to announce that Ray Tracing Gems II is available *now* and is *free* to download! 7 sections. 50 chapters. 90 authors from across the globe. Download #RTGII here: link.springer.com/book/10.1007/9…
devcsh @dev_vcodec
20 Followers 2K Following
shumtaka @shumtaka_
29 Followers 1K Following
Igor Skokov @Lagrang10
27 Followers 801 Following
Tom Clabault @clabaultt
181 Followers 97 Following R&D Graphics Engineer @ Huawei Ireland Research Centre. Path Tracing, PBR, GPU/Shaders/GPGPU, Software Optimization
Edwin San @EdwinSanFI
82 Followers 1K Following 💻Software Dev: 🅰️#Angular|🌐#Threejs|☕️#Java|🐍#Python|🛠️#Flutter. Languages: 🇲🇽 | 🇬🇧 | 🇨🇳 ➡️Let's connect! https://t.co/oWKP6Y413Q
Joseph Kirk @KirtArt
299 Followers 5K Following Lead Cinematic Technical at Virtuos - Sparx. All opinions are my own.
scanstone @scanstone1
275 Followers 1K Following sandbag | implements suboptimal fish behavior | high-functioning corn syrup
Alexandre Rufino @AlxandreRufino
140 Followers 3K Following
Tim Soret @timsoret
51K Followers 8K Following Founder @oddtalesgames Creative Director @TLN_Game Art Direction, Cinematography, Tech Art. Atoms, Bits, Memes, Genes. Courage, Freedom, Futurism, Humanism.
@doppioslash@mastodon... @doppioslash
3K Followers 4K Following Mind Contortionist and Bit Enchantress. Graphics Programmer, Proceduralism, Houdini, PBR, UE5, Unity, Rust, GameAI, Computer Vision. Book Author. I'm @shadercat
Bruce Cherniak @Bubba_TX1
122 Followers 257 Following "Yes, I'm an under-caffeinated idiot, but you're not helping." ~ me, most mornings
Ivo Pavlík @Ivokabel
123 Followers 274 Following C++ developer and computer graphics enthusiast interested in physically-based rendering and material appearance.
Christoph Peters @MomentsInCG
7K Followers 168 Following Graphics researcher. Known for moment shadow maps, blue noise, spectra, light sampling. Opinions are my own. https://t.co/Q8asoCmY0s
Tim Korecky @trkorecky
837 Followers 2K Following Senior rendering and performance at EA. All tweets are mine. https://t.co/xwkLrjoOXW
Ishaan Shah @ishaan_n_shah
185 Followers 280 Following
hello @ZiTai27
14 Followers 821 Following
Mathias Wahlin @fohx
1K Followers 2K Following Part indie gamedev working on an unannounced game, part graphics programmer at https://t.co/4rkmvdIts0. Used to work on bigger games, ex demoscene. ❤️@Katcooti42
Victortazo @97torvic
4K Followers 501 Following Senior Graphics Programmer at @RockstarGames (North). Views are my own.
Piyush Verma @pixelsnafu
668 Followers 643 Following Just another Graphics Programmer who probably thinks he knows more than he actually does. Also, a progressive metal nerd.
Vlad Erium 🇯🇵 @ssh4net
3K Followers 965 Following RealityCapture/Photogrammetry expert, TD @ CyberAgent, Tokyo. All opinions are my own. Hobby: C++/GLSL/CUDA. Eng・日本語・Rus. @[email protected]
Stavros Diolatzis @StavrosDiol
788 Followers 291 Following Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA
Elena Sikudova @elafcela
3 Followers 25 Following
huaq (qingqin hua) @hua0601
13 Followers 154 Following I am a student with the speed of light. Now Ph.D. student in CG lab Saarbrücken. Previous at CGG Charles University.
Weier Philippe @PhilippeWeier
428 Followers 155 Following Research Scientist at Google. Ex rendering researcher at Weta Digital.
Thomas Deliot @thomasdeliot
740 Followers 299 Following Research Engineer in Computer Graphics @IntelGraphics, previously @Unity3D
Wild Mage Games, dev ... @WildMageGames
2K Followers 356 Following Loot trapped dungeons in a physics-driven immersive sim. 💙Wishlist, play the demo, store: https://t.co/pvI1F2PhMn 👑Join us: https://t.co/hfnVYuKSc0Cyril Crassin @Icare3D
6K Followers 281 Following Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @[email protected]
DISTRO Project @distro_itn
34 Followers 46 Following DISTRO (Distributed 3D Object Design) is an Innovative Training Network funded from the European Union’s Horizon 2020 research & innovation programme
Enzo @Graphistos
31 Followers 326 Following Graphiste et diplômé d’un master en stratégie de marque -🌿
Eloïse Escudier @elowescudier
3 Followers 11 Following
Gary @GaryPX38
63 Followers 289 Following 🎶 : Musicien (piano/guitare/chant) 💻 : Gamer 🎥 : Stream 🕹️🎶 21h30
AthTokyo @AthTokyo
410 Followers 1K Following J'adore le cinéma , les mangas et J'ai vécu pendant 2 ans a Tokyo
Meli Marko @MeliHikawadai
301 Followers 1K Following manager de Wagara Shoten, Love Japan, j'ai vécue 2,5 ans au Japon
Ariel Charogne @DarkAskab
373 Followers 539 Following Ceinture noire en filsdeputerie, Iencli de la Génération, addict au Hentai, #Weeaboo #CultureDeLaHaine banner by @lileaves, PP par @chance_meeting
Lili @Lilyamix
21 Followers 106 Following
BB Renard @Chabinours
122 Followers 616 Following
Xavier Dupessey @xavier_dup
49 Followers 94 Following
Xavier @xaviier
59 Followers 149 Following
Vlad Erium 🇯🇵 @ssh4net
3K Followers 965 Following RealityCapture/Photogrammetry expert, TD @ CyberAgent, Tokyo. All opinions are my own. Hobby: C++/GLSL/CUDA. Eng・日本語・Rus. @[email protected]
Ivo Pavlík @Ivokabel
123 Followers 274 Following C++ developer and computer graphics enthusiast interested in physically-based rendering and material appearance.
Intel Gaming @IntelGaming
1.3M Followers 428 Following Official Intel Gaming | Products, Events, Contests & Deals For product Qs or customer support, please visit Intel Support: https://t.co/xE448mOdMY
Tim Soret @timsoret
51K Followers 8K Following Founder @oddtalesgames Creative Director @TLN_Game Art Direction, Cinematography, Tech Art. Atoms, Bits, Memes, Genes. Courage, Freedom, Futurism, Humanism.
Bruce Cherniak @Bubba_TX1
122 Followers 257 Following "Yes, I'm an under-caffeinated idiot, but you're not helping." ~ me, most mornings
Christoph Peters @MomentsInCG
7K Followers 168 Following Graphics researcher. Known for moment shadow maps, blue noise, spectra, light sampling. Opinions are my own. https://t.co/Q8asoCmY0s
Stavros Diolatzis @StavrosDiol
788 Followers 291 Following Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA
I3D Symposium @I3DCONF
1K Followers 92 Following ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (mastodon: @[email protected])
Natalya Tatarchuk �... @mirror2mask
11K Followers 762 Following Activision CTO. ex-Unity Gfx/Wētā Tools. Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.
ACM SIGGRAPH @siggraph
43K Followers 2K Following Official Twitter for @TheOfficialACM's Special Interest Group on Computer Graphics & Interactive Techniques + its conferences. #SIGGRAPH2026 #SIGGRAPHAsia2026
LJ @LJ_1102
802 Followers 187 Following There's no better time than realtime | Game Engine Developer, Code Artist, Math Enthusiast, Web Evangelist, VR Believer, Elegant Code Lover
High-Perf Graphics @HPG_Conf
4K Followers 48 Following High Performance Graphics is the leading international forum for performance-oriented graphics systems research.
Anis Benyoub @Auzaiffe
1K Followers 36 Following Making pixels at @gs_ai_. Previously Graphics Research Engineer at @intel, Graphics Engineer @unity HDRP, @autodesk. Opinions are my own.
Eloïse Escudier @elowescudier
3 Followers 11 Following
huaq (qingqin hua) @hua0601
13 Followers 154 Following I am a student with the speed of light. Now Ph.D. student in CG lab Saarbrücken. Previous at CGG Charles University.
Elena Sikudova @elafcela
3 Followers 25 Following
Intel Graphics @IntelGraphics
63K Followers 768 Following Intel Arc Graphics: our High-Performance Graphics Brand for gamers and creators.
Intel @intel
4.5M Followers 29 Following Intel news, stories & events about global tech innovation. That’s the power of #IntelInside. Looking for support? Visit: https://t.co/ofvIi4CIFc
Anton Kaplanyan @Kaplanyan
6K Followers 2K Following ex-VP, Graphics & GPU Research @ Intel, Oculus Research, Nvidia Research, Lightrig, Crytek. Real-time and offline, neural graphics, gamedev @mastodon
Xidax PCs @xidaxpcs
224K Followers 569 Following Hand-Built Custom Gaming PCs backed by a Lifetime Service Warranty!
Adam Marrs @acmarrs
4K Followers 87 Following Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
CGG Computer Graphics... @CggCharles
81 Followers 10 Following We are a research group at Charles University Prague. We focus on accurate light transport, appearance fabrication, and computer vision.
Weier Philippe @PhilippeWeier
428 Followers 155 Following Research Scientist at Google. Ex rendering researcher at Weta Digital.
Wenzel Jakob {depreca... @wenzeljakob
8K Followers 281 Following Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Wojciech Jarosz @wkjarosz
3K Followers 230 Following Husband, father, associate professor @Dartmouth College. Computer graphics/rendering/light transport simulation geek.
Emilie Guy @Emilie_Guy_
61 Followers 168 Following
Peter Shirley 🔮�... @Peter_shirley
14K Followers 7K Following Former IndianaU, CornellU, UUtah, Rayscale, Nvidia, PurityLLC, Nvidia, Activision, now PurityLLC. Prestige level 1000 Black Ops7 💪
Iliyan Georgiev @iliyang
1K Followers 211 Following Light transporter. Opinions are random; expect bias. Adobe Research, previously Autodesk, Solid Angle.
Thomas Deliot @thomasdeliot
740 Followers 299 Following Research Engineer in Computer Graphics @IntelGraphics, previously @Unity3D
morgan @CasualEffects
20K Followers 3K Following Roblox Chief Scientist U.Waterloo & McGill Prof. @morgan3d.bsky Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Williams
Eurographics Symposiu... @EGSympRendering
963 Followers 0 Following The 37th Eurographics Symposium on Rendering July 1st - July 3rd 2026
Curiosités Juridique... @CJuridiques
408K Followers 3K Following ⚖️ Brèves de droit insolite : incroyable mais vrai depuis 2018 🥑 Aussi en livres 📚 sur facebook, instagram et YouTube 🍿
James Fridman @fjamie013
2.1M Followers 1 Following Do not submit any personal photos that you do not want to be made public. Terms and conditions apply. https://t.co/WWtgLUgpub
Wild Mage Games, dev ... @WildMageGames
2K Followers 356 Following Loot trapped dungeons in a physics-driven immersive sim. 💙Wishlist, play the demo, store: https://t.co/pvI1F2PhMn 👑Join us: https://t.co/hfnVYuKSc0
FFMC Nationale @ffmcnat
14K Followers 2K Following Motard(e) & citoyen(ne)✌🏾 Fondateur de @Motomagcom @mutuellemotards🔥 Ensemble plus forts💪
Shadertoy @Shadertoy
24K Followers 3 Following Build and Share your best shaders with the world and get Inspired! Created by @Beauty_pi
Fabrice NEYRET - pro @FabriceNEYRET
1K Followers 33 Following Google knows everything. Ask NSA for the rest. NB: as for Facebook, I often click "like" just to get a chance to find a post again, not because I approve it.
inigo quilez @iquilezles
52K Followers 43 Following Created Quill, Shadertoy, Pixar's Wondermoss. Math & Art Videos at * https://t.co/ugnT5WuRWq * https://t.co/w20vMC2I7d * https://t.co/SRkBTFQQLPCyril Crassin @Icare3D
6K Followers 281 Following Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @[email protected]
Tatiana Ventôse 🇫... @TatianaVentose
82K Followers 1K Following Analyste politique 🇫🇷 Au service de la France ☨ 📕 Il est venu le Temps des Producteurs : https://t.co/5ODQJo13lj ⚙️ 🌾 #SoutienAuxAgriculteurs
DISTRO Project @distro_itn
34 Followers 46 Following DISTRO (Distributed 3D Object Design) is an Innovative Training Network funded from the European Union’s Horizon 2020 research & innovation programme
ArchLinux Updates @ArchUpdates
5K Followers 0 Following All ArchLinux packages updates HERE! (: (Unofficial Archlinux Account)
samy k͓͓͓͓͓͓͓�... @samykamkar
61K Followers 4K Following think bad, do good. | https://t.co/qyiFryCnBU
Internet of Shit @internetofshit
402K Followers 235 Following screw it, put a chip in it. say hello: [email protected]













