Albatr🚽 @Albattr
I've done a bunch of things video games industry related. Allegedly both indie and AAA, teaching gamedev stuff too... albatr.itch.io France Joined April 2011-
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@GoodTribeGaming @DeeGeeGames2009 That dumbtard doesn't realize he's also on the losing side, we're all on the losing side if we lose physical media, less choice as consumers, Sony/publishers having the monopoly on how and how much they sell games for. No more second hand market also. But hey you're "winning".
cutting physical media cuts costs only for the company. they get to save on production, design, shipping and still charge the same thing with nothing being passed on to the consumer
Everyone is talking about the digital-physical-split percentages. So we will too! The TL;DR: Most of what has been parroted about consumer preference is wildly exaggerated at best, or a mix of a bad faith campaign and severe negligence at worst. Sony has announced the death of physical media because of "changing consumer trends". Most of us can already smell the bullshit it in this fake excuse. It is when we take a closer look that we discover just how much of a lie that statement really is. Let's start by scrutinizing the most repeated number lately: 85 % of sales are digital. This number exists. But in what context? It comes from the Fiscal Year Q4 report for 2025. ONLY IN THIS QUARTER did we get this number. The overall percentage for the entire year 2025 is "only" 78 %. Still sounds bad. Where is the lie, then? It comes with what both sides include. The digital part also accounts for digital-only games. AKA products which didn't give a choice to the customer. You could either add to the digital tally or not play these games at all. This alone should show you how they use statistics to deceive the public. But we are not done. If you look at honest comparisons, like those we got through the infamous Insomniac leaks in 2022, or certain market reports from the UK more recently, you will find games that even sell predominantly physical. Many of which are Sony's own first party titles. So their games sell more physical copies, but they still dare to use consumer preference as the excuse. Not convinced? Let's look at the even broader picture. Researching online we can find an infographic illustrating the development of the physical-digital split over the years. Admittedly, there is a constant decline for the physical share. Abysmal even in the years up to 2020. HOWEVER, in recent years the year on year decline has slowed down and has almost reached a stable plateau. Oh, and have we mentioned that the vaaaaaaast majority of all players own a console that can read discs? 82 % is the number floating around online. We take a page out of Sony's book and just run with it for now. Only, let's add that even the other 18 % might not be digital-only die-hards. After all, there were times when both the disc console and the detachable disc drive were sold out at some point. What would you say does that show about consumer preference? Less than 18 % actually prefer digital. Just with a little research we have come from "85 % prefer digital" to "less than a fifth of the customer base actually does". So why does Sony push for a change? You know by now. Money! Multiple areas they benefit in in an all-digital future: 1) Margins for digital games are simply better. The save the entire overhead for physical production, logistics, customer service/returns, retailer cuts, etc. 2) This is the big one: The death of the second hand market. Or at least they think that's beneficial, if they ignore the facts that second hand buyers can also contribute to digital revenue, and they help with discoverability/word of mouth advertising. We wouldn't be surprised if this comes back to haunt Sony. 3) Pricing monopoly: They set the prices. They decide discounts. They decide the number of sales that happen, if any. The key word is REVENUE! Because that is another great opportunity to play with alarming numbers. The revenue percentage split between digital and physical makes the gap look even wider, of course. Despite selling almost 70 million physical copies, that area generated relatively low revenue. It accounts for only a little over 10 % of the revenue generated by game sales. That's the moment when "reliable" analysts and "quality" media could formulate headlines like "Physical media is dying - Makes up only 10 %". But that's not alarmist enough. They can do one "better". You might ask, "But DoesItPlay?, why do I see people claim that the gaming space is over 95 % digital?" Let's reveal the most evil trick of them all, shall we? Let's take a look at that FY 2025 report again. The overall category is called "Game Software". In here (and subsequently in the blogs of the anti-physical crowd) the biggest lie materializes. "Game Software" does not only include digital and physical game sales. It also accounts for ANY TYPE OF ADDITIONAL CONTENT (expansions, in-game currency, microtransactions of all sorts) and "Other Software", which is not even specified as to what that could be exactly. If we now lump all of this together and check the percentage of physical game revenue, we land at roughly 4,7 %. This, ladies and gentlemen, is the single biggest gaslighting this industry has pulled on you when it comes to lying about consumer preference. It was never about consumer preference. It was about maximizing profits and control over what should be rightfully yours after a purchase.
Still can't wrap my head around the fact that there are so many losers cheering for the loss of physical games on Playstation. It's ok to buy digital if that's more convenient for you (it's not what's best for consumers tho) but being happy about losing consumers rights is insane
@MaximsWte @RetroGameFutur1 Les gens ont pas changé leur mode de consommation par choix mais principalement parce que les acteurs du secteur poussent comme des dingues depuis des années pour l'imposer. Mais t'étais probablement encore en gestation dans les couilles de ton daron quand ça a commencé.
@MaximsWte @RetroGameFutur1 Dis moi que t'as 12 ans et que t'as joué à moins de 3 jeux dans ta vie sans me le dire. Ceux qui vivent dans leur grotte sont ceux qui acceptent de se faire baiser par le full dématérialisé abusif. Mais t'as raison Kévin, continue de consommer sans te poser de questions.
@midn1ghtexigent Not what I said, I said not as technically advanced, not that it's mediocre. But yes, technically not as impressive, doesn't make art direction and visuals less enjoyable. These are different things.
@midn1ghtexigent Forgot to mention I was also trying to tell you people are right, the "outside playable area" thing contributes to this running on PS3. But I agree, tighter map layouts and more streamlined design need to return.
@midn1ghtexigent You acted surprised it even ran on a PS3, I'm explaining why it's not that surprising and what you're seeing is not some kind of black magic (well it's optimization). And also that it heavily depends on the layout of the maps + type of game (which help a lot for this map/game)
@midn1ghtexigent Most likely not the most costly part of all this. Very tight + segmented explorable space > less resource heavy far environment > more detailed close environment and polish elements This is not as technically advanced as you think it is I'm not saying it doesn't look good though
@midn1ghtexigent You're saying people commented that it's "because it's in outside playspace", so I explained that since you can predict that the player won't go there, you can make it pretty only from one side and less detailed since you only see these part from afar.
@DoesItPlay1 You mentioned console war and how it's stupid in your post, yet there are still consolewar tards showing up in the replies posting like what is happening is an own. Those people defo have double digit IQ and a severe lack of self awareness. This is exhausting indeed
@roger_creus_art @ShitpostRock2 I'm so glat I blocked that fucktard's account ages ago.
Delusional take
Having a good idea is 99% of game dev. If someone asks you to make a game and split 50-50 because they have the ideas, you should take the deal.
And all of this is coming from someone who has been playing this franchise since CoD2 in the old LAN days, and who now couldn't give two shits about what's gonna happen to it. Just hoping it dies sooner rather than later so they can start back from scratch.
Call Of Duty fans have the worst tastes when it comes to CoD, they like the worst kinds of maps, cried when any ounce of innovation happened, and complain about irrelevent stuff, removing pink skins won't make the game better, sort your priorities out...
Black Ops was always about hallucinating stuff. That's basically what's wrong with people complaining about the most trivial stuff with this franchise, like MUH GROUNDED COSMETICS while completely ignoring rigged matchmaking, horrible balancing, or predatory monetization
@MidnasLament27 @DoesItPlay1 Are you being retarded on purpose?
@Skaarabe @Im_DaFox @Atlasibarachan @UbisoftFR Plutôt au niveau des directeurs créatifs et responsables des castings de localisation, mais j'exclue pas qu'il puisse y avoir des pressions du marketing ou de l'éditorial pour caser du youtubeur en pensant que ça attirera du monde. C'est même plutôt probable à mon avis.
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