Capitalism Lab @CapitalismLab
Capitalism Lab is the most realistic business simulation game ever made! Harvard University and Stanford University have used the Capitalism series in teaching. capitalismlab.com Joined November 2020-
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Billionaire Life DLC Feature Preview: Playing Without a Company Traditionally in Capitalism Lab, you are your company — lose it and it's game over. The upcoming Billionaire Life DLC separates the two: your personal fortune (cash, shares, bonds, mansion, art) belongs to you, not the business. Losing a company is now a setback, not the end. Please check out this web page for the full details: capitalismlab.com/playing-withou… Lose the company, keep the empire in you You keep all your personal wealth and keep playing as an individual — investing, trading shares, living the billionaire life. When ready, found a new company and start over. The only thing you can't do without a company is win a company-based goal. While company-less, the top cash readout shows your personal cash. The settings (New Game → Billionaire Life DLC → Career tab) Continue After Hostile Takeover (default Yes) — a takeover no longer ends the game. Retain CEO Role After Takeover (Yes) — stay on as CEO under the new owner for a salary. Continue After Bankruptcy (Yes) — bankruptcy no longer ends the game (company still liquidated). Bankruptcy With Continue After Bankruptcy on, the company is liquidated to pay debts but you keep your personal wealth and continue as an individual. Hostile takeover A rival buys over 50% of your shares and seizes control. With Continue After Hostile Takeover on, the company keeps running as a computer-controlled firm, you keep all your personal wealth, and you can found a new company anytime. With Retain CEO Role on, you stay on as CEO for a market-rate salary. But you serve at the new chairman's pleasure: perform well or have a chairman who respects you and you keep the job; poor results plus a hostile chairman means trouble. You always get one clear warning and at least one full review cycle to turn things around — or you can Resign on your own terms. Aggressive owners review sooner; cautious ones give more slack. Winning the company back Control belongs to whoever holds more than 50%. If no one does, control falls to the Chief Executive — you. So if the rival sells their stake below 50% (or you keep buying shares from your personal fortune), the chairmanship passes back and it's your company again — you become owner, not employee. The Shareholders page shows how close the majority is to slipping. Founding a new company Open Financial Actions → Set Up a New Company. Choose colour, logo, name, and initial capital. It's funded from your personal cash, you own 100% as a private company (no takeover risk until you IPO), and you can go public later. Then you're chairman and CEO again. Down but never out Losing a company used to end the session outright, making the late game brittle. Treating the player as a person rather than a company turns that moment into a comeback arc — and makes the wealth you hold outside the company a genuine strategic lifeboat. Read the full guide at capitalismlab.com/playing-withou… Let us know what you think.
Billionaire Life DLC (Upcoming): Fine Art System Preview We're excited to announce Fine Art, a new feature for the upcoming Billionaire Life DLC. Real-world masterpieces now become a living market inside Capitalism Lab — you can collect them, trade them for profit, and donate a great collection to your own museum to build your standing as a generous, cultured billionaire. Please check out this web page for the full details: capitalismlab.com/fine-art/ What is Fine Art? Famous paintings become a personal asset class. Works by real artists — grouped into movements like Impressionism and Cubism — rise and fall in value over the years. Follow each painting's, artist's, and movement's price history and trend, buy low, and hold until it appreciates. A serious collection can be resold for profit or gifted to the public for lasting prestige. Note: art is bought and sold with your personal cash, not your company's money. Three ways to engage with the art world • Art Gallery — the main marketplace where you browse, buy, reprice, and resell paintings. You must own a gallery before you can buy anything; every purchase is delivered into it. • Auction House — bid against wealthy AI collectors on individual sought-after works, roughly once a month. Every new bid extends the deadline, so hot pieces can run well past the countdown. • Art Museum — a prestige showcase for the art you donate. It doesn't trade art; it exhibits works and draws visitors. Donate for Prestige Donating a painting adds its value to your Personal Philanthropy, permanently raising your influence and lifestyle satisfaction. The tip: let a piece appreciate first, then donate — a more valuable painting earns you more standing. Concentrate donations on one artist or movement and set your museum's focus to match for a far higher rating. Please feel free to share your thoughts about this new system here on Facebook or on the Capitalism Lab forum at capitalism2.com/forum/viewtopi….
✨ Magitek Mod v1.31 is now available for Capitalism Lab Magitek Mod is a fantasy and sci-fi themed mod that transforms Capitalism Lab into an alternate world where magic and modern industry collide. Build businesses around enchanted products, potions, magical technology, and new fantasy-inspired supply chains. Version 1.31brings a major update to the Magitek experience, with expanded lore, new scenarios, updated stock market data, and refreshed visuals. Highlights include: ✅ Added three Mod Scenarios: Potion Master From Humble Beginnings Greenfield Development ✅ The first 30 entries in the Top 100 Influential People list have been replaced with historical figures from Denlightia, adding more depth to the mod’s backstory. ✅ The Global Stock Market has received a major update, with new companies added and real-world company names and statistics updated to reflect the stock market as of June 2026. ✅ The images for 50+ products have been improved and updated. See Magitek.pdf for the full list. You can download the Magitek Mod directly through Capitalism Lab’s built‑in Mod Downloader with a single click. For full details, please visit capitalismlab.com/magitek-mod/
New Product Class Filter Makes Supplier Selection Easier In the latest Capitalism Lab Version 12, managing your supply chain just got easier. The Select Supplier menu now includes a new Product Class filter, allowing you to display only products within a specific class. This makes it faster to find the right suppliers, compare available products, and streamline purchasing decisions, especially when managing large companies with many product lines. A small improvement that can make a big difference in day-to-day business management. Try it out in the latest version of Capitalism Lab! 📋 View the complete Version 12 feature list: capitalismlab.com/version120/ ⬇️ Download Version 12.0.71 now: capitalism2.com/forum/viewtopi…
Capitalism Lab Version 12 introduces major improvements to the Game Resolution Menu, giving players more flexibility and control over how the game is displayed. You can now enjoy: ✅ Flexible Resolution Support The game now supports any window resolution of 1024×768 or higher. If your desktop resolution is not listed among the presets, Capitalism Lab will automatically switch to a matching custom resolution. ✅ Resizable Windowed Mode Players can now freely adjust the window width and height, giving you complete control over the game window size. ✅ Custom Scale-Up Slider for Borderless Mode All borderless resolutions, including custom ones, now use a scale-up slider instead of fixed values, making it easier to fine-tune the display to your preference. These improvements make Capitalism Lab more adaptable to modern displays and different player setups. See the full details here: capitalismlab.com/new-features/n… 📋 View the complete Version 12 feature list and download the installer: capitalismlab.com/version120/
🚀 Capitalism Lab Version 12 Official Release Now Available! After months of testing and refinement, we're excited to announce the official release of Capitalism Lab Version 12.0.68! Version 12 introduces a wide range of new features and improvements designed to expand your strategic options and enhance your gameplay experience. 📋 View the complete Version 12 feature list: capitalismlab.com/version120/ ⬇️ Download Version 12.0.68 now: capitalism2.com/forum/viewtopi… 🌍 Major New Feature Highlight: Custom Regional Maps The City Economic Simulation DLCnow supports importing custom regional maps, allowing players to create and load their own terrains into the game. Design realistic maps based on actual regions—such as Europe with detailed coastlines and elevation data—or create entirely original worlds. The new system also supports modding integration through scripting, giving you greater control over city placement and terrain generation. Learn more about Custom Regional Maps: capitalismlab.com/importing-cust… We hope you enjoy exploring all the new possibilities in Version 12. As always, thank you for your continued support and feedback!
Capitalism Lab version 12.0 adds more Dynamic In-Game Speeches. The speeches now respond better to economic events in the game. Major Milestone Celebrations: New speeches that recognize your company's biggest achievements… or setbacks. Reaching (or losing) industry leadership now triggers special announcements. Examples: “Your company is now the leader in retail.” “Your company is now the leader in manufacturing.” These small but meaningful touches make every playthrough feel more dynamic and immersive. If you haven’t updated to Version 12.0 yet, you can download it here: capitalismlab.com/version120/
Introducing Industrial Genesis MOD This mod’s goal is to make the economy feel closer to real industry: products don’t get better just because you keep researching the product itself, instead they get better because you develop the underlying technologies, processes, and materials know-how that make improvement possible. The result is a game that’s challenging, more strategic, and a lot more satisfying when your company finally pulls ahead. What Industrial Genesis changes (the idea, not just the content) 1) R&D becomes capability-driven, not grind-driven Instead of “Research product = better product,” your progress depends on researching technologies for said product, which unlocks the product for manufacturing and improvements. That means: [*] You can’t brute-force your way into every market early by just placing a R&D down, selecting a product and leaving it there to research. [*] Specializing in certain products like Computers is advantageous since technologies required stay within a category and some are shared between the products in the same category. If you want to create other products, you'll have to research complete new technologies. 2) Realistic(ish) pricing and profitability — in both B2B and B2C Industrial Genesis aims to keep prices grounded and margins believable: B2B: components and inputs must be profitable without making final goods trivial. B2C: consumer products still have room for brand/quality strategy and competitive pricing. 3) Manufacturing inputs are being rebuilt to reflect reality Products are increasingly tied to materials that make sense (and materials that actually impact quality). That makes: [*] sourcing decisions meaningful, since materials will also require specializing in certain technologies to be better at making them. [*] vertical integration more interesting. What’s included right now (v1.0.0) This first release establishes the foundation: [*] New vehicles [*] New electronics [*] A new category: Computer Parts [*] Some technologies have been created, not all new items added/Vanilla items require a technology be researched. Mainly the new Category and new Semi product would be the only one with this feature as of now. Download the Mod from: capitalism2.com/forum/viewtopi…
Capitalism Lab Version 12.0.60 — Release Candidate Now Available The Release Candidate for Capitalism Lab Version 12.0.60 is now ready for download: capitalism2.com/forum/viewtopi… For the complete list of new features introduced in Version 12, visit: capitalismlab.com/version120/ In addition to the major features listed above, this Release Candidate includes: • 3 new Challenge Games • Updated Auto Mod Downloaderwith the latest versions of Real World Mod (15.23), Magitek Mod (1.2), and Future World Mod (1.2) — all fully compatible with Version 12 • A improved Game Settings menufeaturing clickable icons for certain options that open online feature guides directly from within the game. For example, if you click the guide icon next to the “Farm Equipment” option, it will open the web guide for Farm Equipment.
New Feature: Farm Equipment in Capitalism Lab post-release beta version 12 Farm Equipmentis a major new feature in the Experimental DLC, designed to introduce greater realism and strategic depth to agricultural management. In the base game, product quality is driven entirely by training and leveling up farming units. With the Farm Equipment system enabled, these bonuses are intentionally reduced, making specialized farm equipment essential for achieving higher productivity and premium‑quality outputs. The system also opens up lucrative B2B manufacturing opportunities. Companies can build their own farm equipment factories to supply the market or support their own farms. For large agricultural operations, vertically integrating into equipment production becomes a powerful strategic advantage, allowing you to capture profits internally and strengthen your position across the entire farming supply chain. 👉 See the full details of the Farm Equipment feature: capitalismlab.com/farm-equipment/ 👉Download post-release beta version 12.0.55 now from capitalism2.com/forum/viewtopi…
🚀 Capitalism Lab Update v12.0.52 — New Corporate Logo Style Options! Your corporate identity just became even more customizable. You can now choose the style of corporate logos from the following options: • Enhanced Logos A polished, stylized look designed to blend beautifully with the game’s graphics. • Flat Logos A clean, modern flat design. Each enhanced logo now has a flat counterpart, giving you a more authentic corporate branding option. • Flat (Small) + Enhanced (Large) Small logos use the flat style for clarity and realism, while large logos retain the enhanced, game‑optimized look. The best of both worlds. 👉 Download post-release beta version 12.0.52 now from capitalism2.com/forum/viewtopi…
🛠 Capitalism Lab 12.0.51 – Manufacturer Guide Enhancements The latest update introduces a redesigned Manufacturer Guide, featuring a cleaner and more modern interface to make production planning easier to understand at a glance. A new visual indicator has also been added: output products now display an icon when they can be used as inputs for other consumer products. This helps players quickly identify downstream production opportunities without needing to cross-reference multiple screens. For example, in the Real World Mod, Shampoo is an input for producing Hotel Bed Places. With this update, an icon now appears directly on the Shampoo image to highlight this linkage. 👉Download post-release beta version 12.0.51 now from capitalism2.com/forum/viewtopi…
New Community-Made Dark Theme for Capitalism Lab version 12.0 Our talented community member Stre3trat has created a Dark Theme for Capitalism Lab v12. Grab the download + simple install instructions here: capitalism2.com/forum/viewtopi… A big thank‑you to the creator — contributions like this are what make the Capitalism Lab community exceptional!
New Feature: AI May Establish New Cities in Capitalism Lab version 12.0 Experience an even more dynamic and competitive world in the City Economic Simulation DLC with the new game option “AI May Establish New Cities“. When enabled, your AI rivals can now found entirely new cities in undeveloped regions — just like you — using the Build New City feature. Download Capitalism Lab post-release beta version 12.0.23from capitalism2.com/forum/viewtopi… AI competitors will: • Select promising undeveloped areas on the map • Invest substantial funds to establish city treasuries • Appoint their own mayors This gives them exclusive 30-year control over the new city’s development. New cities appear organically over time, driven by AI strategy and available capital, adding realism and surprise as the game world evolves beyond your direct influence.
The Capitalism Lab - Road to a Trillion Redux video series continues — this time, Youtuber Raven expands into the software industry, pushing the empire past $20B in value. Watch the journey unfold. youtube.com/watch?v=RtxP-y…
Starting with Capitalism Lab version 12.0, a new option—“High‑priced Products”—has been added under the Experimental tab in the new‑game settings menu. Normally, a manufacturing unit does not spend more than one day producing a product. When this option is enabled, products with a base price of $20,000 or higher in the game dataset or in mods, such as electric cars, will require a manufacturing unit to spend more than one day producing a single unit. When a high‑priced product requires multiple in‑game days to manufacture a single unit, the manufacturing unit will now show a progress bar within the 3×3 area to indicate production progress. Download Capitalism Lab post-release beta version 12.0.22 from capitalismlab.com/version120/ Check out the following webpage for the full details about how to include it your mod: capitalismlab.com/high-priced-pr…
In Episode 2 of Raven's Road To A Trillion Redux video series, Raven dives deeper into his empire-building journey in Capitalism Lab, making a huge push into real estate 🏙️💰. Watch him strategically acquire land, develop high-rises, optimize profits, and rocket the company value to a massive $12.4 BILLION! 👉 Watch now: youtube.com/watch?v=4pQK8W…
Our favorite YouTuber Brian just released a great breakdown of the Capitalism Lab Newsletter Update covering the post‑release beta version 12.0.16 If you want a clear walkthrough of what’s new, what’s improved, and what’s coming next, his video is absolutely worth a watch. 🎥 Watch Brian’s full video here: youtube.com/watch?v=-YoH_c… 📬 Prefer reading the official details straight from the source? You can check out the full newsletter here: capitalismlab.com/newsletter/cap… Whether you’re a long‑time Capitalism Lab player or just curious about the latest updates, this is a great way to stay in the loop.
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