Tyrell Duranty @Cellhunt009
Joined March 2011-
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@creamofcountry That's a nice pillow
@NVIDIAGeForceUK #GeForceSummer Rayman 2 Great Escape
@NVIDIAGeForceUK Don't give me anything I dare you
🎓Learn how to create a powerful Dynamic Embers smart material in a matter of seconds, in my latest video series (AAA) Pro Tips! This smart material can be used on virtually any 3D asset. ___________________________________________________ In this video, the steps are as follows: 1. Create a fill layer to then apply the base maps for our asset into it. 2. Bake out the world space, AO, Curvature, and Position maps. These maps will be crucial for the smart material to function. Also, be sure to add an emissive channel to the project. 3. Next, create another fill layer labeled (Fire animation gradient) with a black mask and inside the mask apply a paint layer. Select the paint layer and paint a simple pill shape using a soft brush. Add an anchorpoint to the mask and disable all channels in this fill layer. 4. Create a folder labeled (embers smart material) and set it to pass through. Add a paint layer inside this folder and set it to pass through as well followed by an anchorpoint. 5. Create another fill layer and apply the paint layers anchorpoint information into its color channel. From here an HSL filter should be added to desaturate and darken the colors. 6. Next, create an additional fill layer with an orange-colored emissive channel. Add a black mask to this fill layer and inside its mask apply a dirt generator. This will give us the illusion of the embers glowing from inside the charred tree. Duplicate this fill layer and tweak its emissive color to a yellowish hue and reduce its mask amount. Do this a second time but with a white-colored emissive channel. This will now create an effect of the embers appearing brighter the deeper they are inside the tree. 7. Lastly, add these layers into a folder with a black mask and apply the (Fire Animation Gradient) anchorpoint into its mask via a fill layer. Now we have a charred embers effect wherever we paint using the paint layer created inside the gradient mask! This gradient mask can also be exported into Unreal engine to create some stunning real-time dynamic animations or the new material can simply be used for in-engine vertex painting. ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: youtube.com/@cohenbrawley/… Stay tuned for more weekly Tips! Happy Texturing!💚 #gamedev #gameart #3dmodeling #texturing #madewithsubstance #ue5 #unrealengine #unity #vfx
NOW LAUNCHING: Chaos Destruction is LIVE! Craft blockbuster real-time simulations with Chaos & Niagara in Unreal Engine 5.3. Level up your reel, cinematic, or short film with next-gen FX setups. Enrollment is now open for a few days. Link below⬇️
🎓Learn 3 vital Tips for creating Photorealistic Textures for AAA Game assets in a matter of seconds! In this week's episode of Triple-A Pro Tips, I will share 3 important tips for creating photorealistic 3D assets. ____________________________________________________ (Tip #1: Handpainting) Textures should have realistic edgewear without any generated-looking results. In this video is an example where the asset on the right side has procedural-looking edgewear, while the asset on the left side looks much more photorealistic. The key to achieving photorealistic edgewear is to rely less on generators and to focus more on hand-painted wear by utilizing stencils and brushes. ____________________________________________________ ____________________________________________________ (Tip #2: Subtlety) A common mistake I see some 3D artists make is adding too many grunge maps onto an asset- All ranging from dirt, rust, edgewear, oils, dents, etc. While these details can look amazing on some assets if kept subtle, adding too many without proper subtlety and balancing can quickly make the textures too visually overwhelming for the eye to look at. ____________________________________________________ ____________________________________________________ (Tip #3: Lighting) One of the most vital stages for achieving a photorealistic result is the lighting. It's crucial when lighting an asset that the lighting is not too dark or too bright. A great way to check for this issue is to apply a level's to your render inside of Photoshop and to use the levels as a guide to see where your lighting stands. Sometimes you can even hit Auto on the levels and Photoshop will give you a rough idea as to where the lighting needs to be taken too. ____________________________________________________ The final results of this asset can be found on Artstation here: artstation.com/artwork/xDQwKR More AAA Game Dev Tips can be found on my YouTube channel here: youtube.com/@cohenbrawley/… Stay tuned for more weekly Tips! Happy Texturing! 💚 #gamedev #gameart #tutorial #3dmodeling #hardsurface #texturing
🎓 Learn how to create a Rainbow Titanium effect in a matter of seconds in my latest video series (AAA) Pro Tips! _____________________________________________________ In this video, the steps are as follows: 1. Create an empty fill layer with a black mask and inside that mask add a (Gradient Linear 3) and planar project it onto your mesh. 2. Add a curvature generator in the same mask with its opacity set to 21. 3. Add a dirt generator in the same mask with its blending mode set to screen. 4. Optionally, another fill layer can be introduced to add another color transition elsewhere. Just be sure to set it's blending mode to subtract. 5. Add an anchor point to this mask as well so that we can collect its information in the next layer. 6. The next step is to create a paint layer and inside the paint layer add a fill layer with the Anchorpoint from the previous step added into its specular channel. 7. Add a gradient filter to the paint layer with its Color quantity set to 7. The color and color positions will need to be individually tweaked to achieve the desired results. ____________________________________________________ Now we are left with this very nice result of a Rainbow Titanium! More AAA Game Dev Tips can be found on my YouTube channel here: youtube.com/@cohenbrawley/… Stay tuned for more weekly Tips! Happy Texturing! 💚 #gamedev #gameart #tutorial #3dmodeling #hardsurface
🎓Learn how to create an Antler Handle Material in a matter of seconds in my latest video series (AAA) Pro Tips! ____________________________________________________ In this video, the steps are as follows: 1. Create a slightly tan-colored fill layer with high gloss to act as the antler's base material. 2. Add another fill layer to add some subtle color variation. 3. Add a third fill layer with a black mask and inside that mask add a shape set to planar projection followed by a Directional and Perlin Noise set to multiply. Add an anchor point to the mask as well. 4. Create another fill layer with slight color saturation and store the information from the anchor point into its mask. 5. Create a fourth fill layer with dark diffuse and matte gloss. Inside its mask add the antler base alpha with a levels to clamp the value. 6. Add another fill layer with height information and apply the antler base alpha to its mask via an anchor point. Now we are left with a very nice result of an Antler Handle! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: youtube.com/@cohenbrawley Stay tuned for more weekly Tips! Let me know below what you would like to learn in future videos. 👇 Happy Texturing! 💚 #gamedev #texturing #hardsurface
ICYMI: In the latest episode of our #VFX explainer series, VFX Director @jasonjohnston11 teaches you how to create simple destruction effects in @UnrealEngine and Houdini. 🧨 👉 youtube.com/watch?v=mtPkoW… #UnrealEngine #UnrealEngine5 #UE5
Rainy day again. #gamedev #UnrealEngine5 #gamedevelopment #madewithunreal #IndieGameDev #IndieGameDeveloper
#InstaMAT Studio is now available cgchannel.com/2024/01/instam… @InstaMAT_io's promising app combines 3D texture painting, node-based material authoring and #AI features, and integrates with #3dsMax, #B3D, #Maya, #Unity3D and #UE5 If you earn under $100k/year, you can use it free
In preparation for the huge Shaders Plus v4 update coming soon, I will be giving away 3 copies this Friday! 🥳 To be eligible, all you need to do is Follow Me and Retweet this post! :) Winners will be selected at 10pm EST 🥰 shadersplus.crd.co #b3d #blender3d #blender #shadersplus #cyclesrender #cycles #caustics #realtimerendering #blenderaddon #blendergiveaway
Break down of the water stain.
Spider's swarm with different behavior in #Niagara #UnrealEngine #realtimeVFX #VFX
Now you can generate 3D animations directly from video. This is a behind the scenes look at 3D animator Jón Kristinsson using Move AI to capture and animate The Candy Man. Motion capture powered by AI. No suits or markers required.
Hive Auto-Rigger, a long-awaited rig-building tool for Maya developed by @Create3dChara, is finally out of beta. Learn more and try it out: 80.lv/articles/long-… #3dart #3d #3drigging #3drig #3danimation #animation #rigging #maya #maya3d #autodeskmaya #rig #hiveautorigger
Mellissa Abney @AbneyMelli19940
41 Followers 1K Following
Best Laptops USA 🇺... @USAlaptop
623 Followers 5K Following Best Laptop | Laptop USA | Laptops | Computers | Desktop | PC https://t.co/sjx0S3j1Lg Sell Laptop, Computers. #bestLaptop #laptops #desktop #pc #computer
ミナピン@ @python_mllover
3K Followers 3K Following 社内で生成AIの導入を推進するエンジニア。日々の試行錯誤から得られる実践的な知見や、最新のAIトレンド、ビジネス活用事例を発信中
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18 Followers 196 Following 🐓 Chicken Lover. 👩💻 Writer 👩💻 No One loves Me. 🙁 😍 I Crave Some WAFFLES 🍳 #eathealthy 👍😍 24 Years Old
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353 Followers 239 Following Sound Designer @PitStoptweets https://t.co/Iyyz5f1nMF
Affiliate @affiliateSF
424 Followers 2K Following https://t.co/8fVo9sZe55 is all about picking the best services for you. Call us now : https://t.co/ZpVbva6RHV
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A Truly Fake Me @truly_fake_me
29 Followers 66 Following This may sound cheesy but I like doing this My goal is to get 100 followers I will change this number once I hit that and so on and so forth but it's fun so yea
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7K Followers 6K Following the kind of person that likes running on the beach and then stopping(to catch my breath)and watching the most beautiful sunset,isn't that romantic or what :D
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Daniella @dmarieregina
10 Followers 37 Following Take a chance cause you never know how perfect something can turn out...
Titus (タイタス) @DarkStar1O9
4K Followers 3K Following Difficulty is only a state of mind, if you believe it you can achieve it. 心臓クリーンを洗浄する音楽。 http://t.co/oqFihqhv42
𝐍𝐢𝐨𝐡 𝐁... @NiohBerg
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Hana🌸 @hanaamurakami
19K Followers 730 Following 東京 | はな 🇯🇵 🇺🇸 ₍ᐢ. .ᐢ₎ your japanese rent a gf ₊˚⊹♡ be my kareshi?
Ashe ✨ @gymleaderashe
53K Followers 544 Following Just a gym girly that loves to host, yap & play story mode games 🎮🥊✨ | IG: gymleaderashe
Jenny🇳🇴 3D Envi... @iSunflick
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anatomy tutorials @artanatomylab
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CNC3TV @CNC3TV
230K Followers 637 Following If something happens in Trinidad and Tobago you will find out here. Watch online: https://t.co/COTVLXA6qW
CCN TV6 @tv6tnt
180K Followers 567 Following Trinidad & Tobago's #1 TV station, according to the most recent MFO national media survey. Phone: 868-623-5337; https://t.co/K4g1zQ7Dql; E-mail: [email protected]
Anatomy Standard @AnatomyStandard
70K Followers 10 Following We are creating a 3D model of the human body and develop resources for teaching and explaining anatomy. We post our progress here and on our website.
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224K Followers 1K Following SFW and NSFW artist (´。• ω •。`) All info: https://t.co/6nY5HbeHyb ♡ Commissions are closed ♡ My account SFW : @SashaKhmel_SFW
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813K Followers 14 Following Elmo's Elmo! Elmo lives on Sesame Street and was told to tell you that Elmo is official!
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27 Followers 122 Following Visual Development Artist in 🇯🇵 Now developing “終電 - Shuuden”a horror game set in Japan’s train system. LookDev • Art • Optimization • UE5 • Unity
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8K Followers 521 Following 👾 Real-time VFX studio 📍Los Angeles, CA 🐶 Holly is our Happiness Specialist 📧: [email protected] ✨ #BeyondFX #BFXULearnWithUs
Danny Mac @Danny_Mac3D
15K Followers 242 Following Learn Stylized 3D Characters: https://t.co/mzTpw9UzFC YouTube: https://t.co/7sF0GE2v0G
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14K Followers 1K Following Hey! I’m Pablo. I help digital artists and 3D professionals to level-up their skills through online courses and tutorials on my website Pablander Academy






















