Chain Reaction fuses AAA FPS gameplay with blockchain technology, letting players battle, earn, and own their progress. By @realchaingames and @strattonstudioschainreaction.win The BlockchainJoined November 2025
Server-authoritative shooting, lag compensation, smoother player movement, less rubber-banding, and major combat fixes headline this week’s update. x.com/i/article/2088…
🚨 Chain Reaction v0.32.0 is LIVE 🚨
Big update focused on server-authoritative gunplay, networking, responsiveness, and combat polish. 🎯
🔧 Changed:
🎯 Shots are now decided by the server, so hits land where you saw them. You no longer have to lead a moving target by your own ping. The server rewinds players back to where they were on your screen at the moment you fired.
🏃 Other players move more smoothly. Remote players no longer stutter as they start moving or change speed, and their name tags stay locked to them instead of jittering.
🌐 Less rubber-banding on distant servers. On a high-ping or lossy connection, your own character is snapped back into place far less often.
⚡ Fewer frame hitches during heavy fighting. Damage numbers are now recycled rather than rebuilt each time, removing the CPU spikes they used to cause.
🛠 Fixed:
💀 Trade kills now count for both players. When you and your opponent kill each other at the same moment, both kills are scored instead of one at random.
🔥 Your last shot before dying is now shown. The tracer and muzzle flash for a shot fired as you died no longer vanish.
🔫 The first shot after respawning no longer goes missing. That round used to be silently swallowed, leaving the trigger dead for up to a second and a half on a sniper.
🔄 Swapping weapons straight after firing no longer changes what that shot did. A sniper round fired just before a switch used to resolve as a volley from the new weapon, with its damage, spread and ammo.
⚛️ Firing the Photon Rifle with your back to a wall no longer misfires. A charged shot taken backed against geometry, in a doorway, or crouched under a ledge could be lost entirely or detonate in the wrong place.
🎯 Charged shots go where you aim. The charged beam is no longer nudged off your aim point, and the shots after it are no longer wider than they look.
🪟 Shot-out windows really are gone. A shattered pane used to keep blocking shots and movement on servers, and replayed the break effect for everyone on every round through it.
🚀 Bots with rocket launchers keep firing. A bot used to stop shooting entirely after emptying its launcher instead of reloading.
🥊 Bot melee and backstabs read the right body position. On live servers characters were treated as if standing in a T-pose, so melee sweeps and backstab detection resolved against the wrong body.
🏜️ Dunes plays Team Deathmatch again. Team A had no spawn points, which stopped everyone on both teams spawning into the match.
⚡ Tactical SMG reload no longer skips frames. This happened when you reloaded with the fire button still held.
🔫 Kinetic Shotgun no longer draws rotated. After a reload or a melee, switching back to it played the whole draw animation turned 90 degrees before snapping straight.
🖥️ Graphics Quality now shows what the game is actually running. The dropdown offered six tiers the game does not have and applied none of them. It now lists the one real level.
⚙️ Old saved settings no longer break the settings menu. A leftover value from a previous build could stop every setting below it from loading.
🪙 Token rewards appear right after you join. Token notifications could fail for a player who had just joined and not yet spawned.
Every week the game gets better.
Still early.
Still shipping weekly.
🎮 Jump in and play:
#indiedev#fps#ChainReaction@ChainReactionCG
🚨 Chain Reaction v0.31.0 is LIVE 🚨
Another week, another big polish pass focused on maps, weapons, movement, animations, and overall combat feel.
✨ Added:
🌎 Map ambience: Slums, Dune and Moonbase now have environmental audio including steam, fans, machinery, and outdoor ambience layered throughout each map.
🔧 Changed:
🔫 Kinetic Shotgun overhaul: new firing, reload, and melee animations, new sound effects, retuned melee speed and cooldown, and an adjusted ADS position.
💡 Map lighting and visuals: new lighting and post-processing passes across Slums, Dune and Moonbase, plus new surface decals on Moonbase.
📍 Reworked spawn points: player spawns on Slums and Dune, plus health pack placement on Dune, have been moved to better match the updated map layouts.
🛠 Fixed
🌌 Fixed the "Narnia" bug where players could float away, drift off the map, or phase through geometry mid-match.
🏃 Movement speed no longer stutters when hosting a match, especially in solo matches against bots.
💣 Grenades can be picked up again by running over them when your grenade count is zero. Dropped items also stay visible while falling and no longer land inside your own body.
🎒 Throwing your final grenade now properly empties the utility slot instead of leaving a phantom grenade behind.
🔄 Reload prompts now disappear as soon as reloading starts and return correctly if climbing a ladder interrupts the reload.
🔫 Other players' weapons no longer snap to their look direction while being drawn. The proper draw and take animation now plays.
✋ Other players' hands now release their weapon when throwing a grenade or hatchet instead of staying pinned to a weapon that is no longer there.
⚡ Tactical SMG reload animation timing has been slowed down to match its intended speed.
🔊 Pump Action Shotgun no longer plays doubled reload audio when reloading from empty to full.
💥 Thrown explosives now retain direct-impact damage after colliding with something once.
🤖 Bot rockets now fire along the bot's actual aim instead of the animated barrel, preventing rockets from launching into walls or the bot's own feet.
📦 Ammo pickups now continue respawning correctly after bots collect them. Fixed an issue that could duplicate ammo and stall the pickup spawner.
🔇 Removed the buzzing sound on Dune.
🌕 Fixed Moonbase collision where certain props and geometry could be walked through.
Every week the game gets better.
Still early.
Still shipping weekly.
🎮 Are you ready to #KillToEarn?
#fps#indiedev#gaming@ChainReactionCG
You're not ready for this anon 🚀
$CHAIN Reaction v0.31.0 drops later today 👀
Visual upgrades across the board 🤩
#KillToEarn never looked so good 🔥
#fps#indiedev#web3@ChainReactionCG
The Chain Reaction visual upgrades are starting to hit. 🔥
We just finished a massive lighting pass across our maps and weapons with improved baked lighting, shadows, and overall atmosphere.
Here is the new Slums map, looking especially 👌
Every week Chain Reaction feels less like a beta and more like the game we've been chasing from day one.
New map updates going live this Friday!
#fps#indiedev#gamedev#web3@ChainReactionCG
🚨 Chain Reaction v0.30.0 is LIVE! 🚨
One of our biggest updates yet is here! 🔥
✨ Added:
🎒 NEW Loadout system
🔫 Create weapon & gear presets
💾 Save multiple loadouts
✅ Set an active preset and spawn with it every match
🎨 Character & weapon skins now follow your active loadout
📋 Equip confirmation popup
🔗 Jump directly into the Armory from other screens
🔭 Scope zoom SFXs for the Graviton Longshot & Void Rifle
👤 New Profile screen reveal animation
🖼️ New loading screen artwork + tips
🔧 Improved:
🏙️ Level pass on Slums
🌑 Level pass on Moon Base
🏜️ Level pass on Dunes
🛖 New shed on Dunes
💡 Reworked lighting across all three maps
📍 Better weapon & item spawn locations
🔪 Slower, more readable pistol melee swings
🔇 Gameplay audio now stops when the match ends
💪 HMG renamed to Heavy
🔫 Better first-person weapon positioning
🛠️ Fixed:
🔐 Login flow and multiple game launch issues
🎥 Kill Cam now correctly follows your killer
🪜 Ladder damage now works properly
🦘 Fixed getting stuck in jump animations
🎯 Third-person aiming now matches bullet direction
🔪 Gun melee animations stay aligned
🚀 Rocket Launcher reload visibility
📦 Spectator reload magazine issues
🔫 Ammo pickups from weapon spawners restored
Every week we ship.
Every week the game gets tighter.
Every week we're building the FPS we've always envisioned.
Still early.
Still improving.
Jump in before everyone else does. 🎯🔥
#ChainReaction#FPS#IndieGame#Web3Gaming@ChainReactionCG
🚨 Chain Reaction v0.29.0 is LIVE! 🚨
Another HUGE weekly update is here, bringing a 20–30% performance boost, controller improvements, weapon polish, and a massive list of fixes. 🔥
✨ Added:
🖼️ New loading screen artwork
💡 New loading tips & informational text
🔧 Changed:
🪜 "Climb" prompt now appears sooner
🎮 Start button now opens Settings (main menu & in-game)
✅ Select button is now Apply / Ready
⚡ Helios ADS redesigned for a smoother feel
🔪 Faster pistol melee animations
⌨️ Keyboard icons now hide when using a gamepad
🏷️ HMG category renamed to Heavy
🛠️ Fixed:
🚀 20–30% higher performance & framerate
🔊 "Take" SFX no longer plays when items spawn
📍 Fixed incorrect respawn height
💥 Damage text queue clearing
📊 Disconnected players now properly grayed out on scoreboards & results
🎮 Multiple gamepad menu navigation issues
🎥 Killcam now correctly tracks the killer
⚡ Photon Rifle charge VFX persisting after death
🎤 Hearing other players during map loading
🌌 Kinetic Shotgun holographic shells outside spawners
🔄 Reload animation interrupt after climbing ladders
🔫 Ballistic Repeater firing animation
🚫 Enemy voice mute/unmute controls
🔄 Gun Progression dropping incorrect weapons on death
👤 Lobby host incorrectly changing while creator remained
⚙️ Esc opening Settings from the Lobby
🖱️ Hidden cursor trapping players in Match Results
🎙️ Voice chat not working after returning to Lobby
🔫 Armory weapon preview positioning for multiple guns
Every week we ship.
Every week the game gets smoother.
Every week we're getting closer to the competitive FPS we've envisioned from day one.
Still early.
Still building.
Jump in now before everyone else catches on. 👀🔥
🚨 Chain Reaction v0.28.0 is LIVE! 🚨
Another MASSIVE weekly update just dropped. 🔥
✨ Added:
🔫 Ballistic Repeater animations + SFXs
⚡ Pulse Carbine animations + SFXs
🔊 New reload SFXs for Graviton Longshot, Tactical SMG, Photon Rifle & Void Rifle
🪙 New Tokens tab in Player Profile
🪜 New ladder enter/exit animation from the top
👀 Epic Online Services Voice Chat is now the default
🔧 Improved:
🏙️ Slums improvements & fixes
📍 Better player/item spawns in Moon Base, Slums & Dunes
🪜 No weapon/hands visible while exiting ladders in FPP
🚀 Better FPS during gunfights + reduced CPU spikes
⚡ Photon Rifle optimized with bullet pooling
🏜️ Dunes terrain, navmesh & lighting improvements
🌑 Moon Base terrain & navmesh improvements
📦 Added delay between dropping & grabbing items to stop swap loops
⏱️ Lobby countdown now drops to 30s when most players are ready
🛠️ Fixed:
💀 Dead bodies blocking players
🩸 Missing hit/blood VFX
🔄 Object pooling regressions
🎯 Ballistic Repeater & shared sight alignment
🔫 Pump Shotgun shell reload placement
⚡ Multiple Tactical SMG animation bugs
🎯 Graviton Longshot take animation
🌡️ Overheat UI after death
📊 Grayed-out players on scoreboard
🤖 Bots firing after Gun Progression matches end
✋ Hands persisting after emptying ammo
💨 Players visible through smoke in TDM
🛡️ Missing 1s respawn invulnerability
💪 Every week the game gets smoother.
😮💨 Every week the gunplay gets tighter.
🙌 Every week we're getting closer.
Get in now before everyone else catches on. 👀🔥
#fps#gaming#web3@ChainReactionCG
🚨 Chain Reaction v0.27.0 is LIVE 🚨
Another massive update just dropped 🔥
✨ Added:
⚡ New Photon Rifle FPP + TPP animations
🎯 New Tactical SMG FPP + TPP animations
🔊 New Tactical SMG SFXs
🎯 New Void Rifle SFXs
⚡ New Photon Rifle SFXs
🎥 NEW cinematic match intro sequence before every match
⚙️ Settings button added to the Lobby
🔧 Improved:
🪜 Ladders now require a button press to use
👀 Ladders are easier to spot from a distance
🌙 Improved ladder visibility in dark areas
🏜️ Dunes overhaul:
🏔️ Terrain improvements
🤖 Navmesh improvements
🧱 Collider improvements
💡 Lighting improvements
🎮 General gameplay polish
🛠 Fixed:
⚡ Photon Rifle overheating grace period
🤖 Invisible bot weapons / empty hands
📦 Simultaneous item pickup issues
🔫 Pistol animation bugs
🔪 Missing melee animation frames
🏠 Lobby creation spam creating multiple lobbies
🎯 Scope clipping issues
🕳️ Characters sinking into terrain
💣 Fire + throw input bugs
🚫 Throwables during burst fire
🚀 Duplicate weapons appearing in Gun Progression
🎮 Gamepad settings navigation
Every week the game gets tighter.
Every week the gunplay gets cleaner.
Every week we're getting closer to something special.
Still early.
Still improving.
Still building. 🎯🔥
Jump in before everyone else figures it out 👀
#ChainReaction@ChainReactionCG#FPS#gaming
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