So, I kinda went ahead and made a language that does all of this. I feel like it's pretty useful, but would love input from other graphics ppl. I've called it Shadeup and it's usable today with WebGPU shadeup.dev 7/7
Shaders are really awesome, but it always bugs me when I want to quickly throw something together and have to split my code into glsl and js (or c/c++). Would love to be able to write everything in one language and share functions between the CPU and GPU 1/7
For many years, I've been developing a new procedural modeling technique that overcomes many of the limitations of my PhD work on Model Synthesis and WFC. It's a completely new approach that uses graph grammars. It doesn't use tiles. I just presented it at SIGGRAPH!
GPU-driven rendering and upscaling can render two channels with 3152x3084 resolution and stable 90 FPS. This is a real-time capture of OpenXR mirroring window output. VR perfectly hides all upscaling artifacts.
I made a CLI tool to help with scaffolding shaders in Unreal: shadeup.dev
It has a number of templates to start from including:
- Compute shaders to render targets
- Material evaluation in compute shaders
- Indirect instancing
#UnrealEngine5#shaders#computeshader
@Max_Dupt@UnrealEngine Is this plugin capable of handling multiple materials that are assigned using a splat map or id. For instance, having one material under a brush and then a different material under another brush?
346 Followers 1K Following@benvlodgi.bsky.social
Husband & father of four
Instability deconstructor
Game developer
Working for @SupraGamesUG on #Supraland #Supraworld & someday more!
347 Followers 254 Followingfounder CTO at https://t.co/ewShd5IufB
EP / Tech Director for @PlayGodfall
Tech Director for @PlayDuelyst
Previous life as an independent iOS developer
3K Followers 901 FollowingFascinated by the building blocks of great software. Extremely curious. High energy. Solving testing @AntithesisHQ
Built https://t.co/f9NKWvbcJl, https://t.co/bW9SHi9yhE. Ex. SingleStore
20 Followers 211 FollowingPrincipal VFX Artist at Respawn.
Prev work:
GOW, COD, Halo, Valorant, SW Survivor, Calisto Protocol and a few other fun projects.
5.4M Followers 4 FollowingOpenAI’s mission is to ensure that artificial general intelligence benefits all of humanity. We’re hiring: https://t.co/dJGr6LgzPA
10K Followers 2K FollowingLead Artist - Special Projects at Wētā FX, worked Modelfarm, Mill Film, Mr.X & RSP in Light, Model & lookdev
#NoAI
He / Him
These posts are mirrored from BSKY
22K Followers 296 FollowingTech lead for @Cloudflare Workers, https://t.co/bFUDCZ7BUc, https://t.co/Hjf1slmJqs, https://t.co/oIKxYZA4LW. Married to @qiqing.
3K Followers 804 FollowingSenior Director, Simulation Technology @NVIDIA. Physics simulation, robotics, GPUs. Currently working on Newton and NVIDIA Warp https://t.co/8LwMOr3sST.
4K Followers 685 FollowingGame dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsaucedev
Join our game's Discord: https://t.co/T6R6TbHRrF
13K Followers 389 FollowingLove physics simulations and rendering algorithms
Lead Research Engineer at @ZibraAI
https://t.co/awt86lQb5a
Discord: misha.m.
15K Followers 178 FollowingRaytracing Director at Nvidia. Previously: Tech Lead for RenderMan at Pixar, Architect of Glimpse Renderer at Animal Logic 🇮🇹🇦🇺🇺🇸🇨🇦 Views are my own.
24K Followers 389 FollowingReal-time non-hallucinogenic tools for FX and Environment Art
Try the Elemental Suite: https://t.co/Z7idTRL4uX
Join our discord server: https://t.co/sNoeMwWUM6
20K Followers 3K FollowingRoblox Chief Scientist
U.Waterloo & McGill Prof.
@morgan3d.bsky
Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Williams
529K Followers 6K FollowingCo-founder & CEO of Discovery Loop. Former Chief Scientist, Google. Helped build many Google products, TPUs, Gemini, TensorFlow, MapReduce, Bigtable, ...
27K Followers 511 FollowingAn education platform created to teach the fundamentals of #ComputerScience and #Mathematics for amateurs, enthusiasts, and hobbyists.