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@frenchbread1222 I received the same email! My solo indie game was featured at PAX, tgs, bitsummet and more... it's a personal accomplishment. No way am I selling that for $100.
Your intentions are good. If it got that bad I'd be right there protesting along side you, however I really don't see this growing out of control (plus governments rarely get ahead of suspected issues).
If you ask me the movement already succeeded because their voice was heard among developers. The industry crash will likely shed more Studios, online services with it, but I suspect it will result in a course correction for future games.
And that's not right and it should be corrected by the company (not saying it's okay), but you and I know these are edge cases... it would be dishonest to say otherwise. Boycott or review bomb the company if you wish, my point is to not burden the entire industry and risk gov overreach for the needs of a few outliers. If you disagree with that statement I can't help ya.
Don't get me wrong, I'm for some aspects the movement, I just think government intervention is a very short-sighted way of solving it. Governments rarely give back power and opens the doors to messy regulation.
Also 1mil of 55-77 mil active euro gaming users is still a minority. I haven't seen anything that suggests the average player is affected by this campaign. I believe a vast majority of players play a game for a week or two and move on. I'd love to see some stats that prove me wrong. And if it's a battle of principle, that doesn't hold water in an industry that's currently crashing.
@Josh_Cell_Games@Pirat_Nation For argument sake, let's say you're correct that most didn't hear about the movement and word eventually spreads. You'd still need something like 100 or 200 million signatures to make this a bit more representative of what the average gamer cares about.
@Josh_Cell_Games@Pirat_Nation Steam has 147 million active players. Playstation is 123 mil. Nintendo is 128 mil.... I'm sorry but a million signatures is a drop in the bucket.
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@kaya_major9 Yes I have a 3d rider that is skinned that I can pose. I also have a camera rig because all the bike and rider angles need to be aligned. I'm working with several hundred frames, most are differing angles.
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