Graphics and Extended Reality Team (GERT) @GERTGraphics
GERT researches graphics, visual computing, and immersive tech 💻 🤖 🥽. We are also committed to teaching young people about CS through games, robotics & VR.…graphicsextendedrealityteam.github.io/GERT-Website/i… London, UK 🇬🇧Joined July 2023
Introducing EgoVerse: an ecosystem for robot learning from egocentric human data.
Built and tested by 4 research labs + 3 industry partners, EgoVerse enables both science and scaling
1300+ hrs, 240 scenes, 2000+ tasks, and growing
Dataset design, findings, and ecosystem 🧵
Newton 1.0 is now generally available. 🙌
Take robot learning to the next level with:
🤖 Stable Articulated & Complex Mechanism Simulation – accurate, reliable machine modeling.
🖐️ High-Fidelity Hydroelastic Contact Modeling – realistic soft contact and touch-based interactions.
🧵 Deformable Body Simulation – simulate cables, cloth, rubber, and other elastic materials with VBD.
⚡ Accelerated Robot Learning at Scale – seamless integration with open simulation and learning frameworks, NVIDIA Isaac Sim and Isaac Lab for scalable workflows.
Learn how to integrate this open-source physics engine into your workflow: nvda.ws/3NGTzUo#NVIDIAGTC
James Cameron on the original #Avatar prototype created by ILM and how their achievements on Fire and Ash pushed the series into a new age. Catch the full interview on @TheMoviePodcast feed and YouTube.
Avatar: Fire and Ash is now playing exclusively in theatres.
🚀 Newton Beta 2 and roadmap to 1.0 is out. SDF-based collisions & hydroelastic contacts for manipulation, cable-type deformables in VBD solver, stronger MuJoCo Warp integration and a new L-BFGS optimizer for IK solver are among major features of Beta. github.com/newton-physics…
Disney Research shared a new look at the Olaf animated character, included a closer look at the inner workings of the robot, walk cycle, impact reductions, and how they track the character's performance.
We are so excited when other people build strong models. It's great for the field and great for NVIDIA.
That's why we're developing Nemotron openly.
I can't wait to see what Marin does next!
This is not just another strong open model. Nemotron actually releases training data (!), RL environments, and training code. This is a big difference: almost all model developers just want people to use their models; NVIDIA is enabling people to make their own models. We are
Video diffusion models have strong implicit representations of 3D shape, material, and lighting, but controlling them with language is cumbersome, and control is critical for artists and animators.
GenLit connects these implicit representations with a continuous 5D control signal describing the direction and intensity of a point light source.
This enables single-image near-field relighting of an image using a video diffusion model. We use a ControlNet-like approach and show that, with a small amount of synthetic data, GenLit generalizes to complex real-world images.
Given a single image and the 5D lighting signal, GenLit creates a video of a moving light source that is inside the scene. It moves around and behind scene objects, producing effects such as shading, cast shadows, secularities, and interreflections with a realism that is hard to obtain with traditional inverse rendering methods.
GenLit shows that it is possible to get continuous control over implicit physical processes within a video model. I think this is just the beginning and promises to make such models much more practical for creators.
@sbharadwaj__ will present today at SIGGRAPH Asia Room: S423/S424, Level 4 @ 13:50 on 15 of Dec.
genlit.is.tue.mpg.de
How does the time- and shear-dependent viscosity influence the jet breakup intensity?
See our recent paper doi.org/10.1016/j.ijmu….
Video: Gas-liquid interface colored by the structural integrity of the thixotropic fluid during primary breakup.
I built and ran these demos after @milesmacklin pointed me towards them during a conversation and I was blown away. worth watching this video and if you can actually playing with the demos / code. youtube.com/watch?v=cGemwD…
📣TEACHERS - Do you teach or support neurodiverse students?
We’d love to hear from you!
We’re exploring how to make the micro:bit and @MSMakeCode experience even more accessible for neurodiverse learners — and your insight can help guide this work. 💚
Good summary of our paper on neural physics - fine tuning learned simulators on real world data is indeed a key motivation. Another nice property is that now your physics engine can run on Tensor Cores and can benefit from all the hardware NVIDIA develops to make LLMs go fast.
Why would anyone need «neural physics»?
Well, at least one problem it solves is the sim-to-real gap, and that’s what this paper is about
NeRD is a neural simulation module that can predict future states of articulated rigid bodies, completely replacing time integration and
🚀We have PhD openings in my lab at TU Munich!
Explore 3D/4D reconstruction & generation, semantic & functional understanding, and more - at the intersection of graphics, vision, and machine learning.
💼PhDs are 100% E13 positions
👉Apply: 3dunderstanding.org/openings.html or via ELLIS!
2K Followers 1K FollowingDigital Economy Next Stage funded Centre for the Analysis of Motion, Entertainment Research and Applications at @uniofbath @EPSRC @UKRI_News
3K Followers 862 FollowingCo-Founder of Studio CyFi
Bullet Time Agent in development, go wishlist on Steam!
Passionate about creating VR experiences
Previously at IDEO, Meta AR/VR.
8K Followers 3K FollowingWe aim to inspire & engage people of all abilities to further their knowledge in Electronics, Coding & Design with innovative products and free resources.
986 Followers 1K FollowingTheatre in Digital Realities
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4K Followers 344 FollowingResearch group at @UniBw_M working on a variety of topics in the field of scale resolving Computational Fluid Dynamics of complex flow phenomena.
70 Followers 33 FollowingThe Women in Science seminar series features leading women scientists from all over the world speaking about their cutting-edge research.
739 Followers 0 FollowingThe ACM International Computing Education Research Conference (ICER), an annual research conference for advancing the learning and teaching of computing.
3K Followers 2K FollowingBienvenidos al canal más fácil para aprender impresión 3D y tecnología Maker en educación:
🗜️impresión 3D.
🤖Robótica educativa.
🔌Tecno y proyectos STEAM
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335K Followers 925 FollowingThe Royal Society is a Fellowship of the world's most eminent scientists and is the oldest scientific academy in continuous existence.
1K Followers 516 FollowingThe Engineering Professors’ Council: the voice of engineering in UK higher education. | https://t.co/8jZI8kjwko | LinkedIn https://t.co/44NlqK62TZ
10K Followers 973 FollowingAssistant Professor @Cambridge_Eng, working on 3D computer vision and inverse graphics, previously postdoc @StanfordSVL, PhD @Oxford_VGG
174 Followers 154 FollowingI am a wife, a mum and an academic. My research areas are HCI, design and accessibility. I enjoy respectful discussions on faith and painting.
14K Followers 367 FollowingComputer Vision research group @UniofOxford led by Andrew Zisserman, Andrea Vedaldi, João Henriques, Christian Rupprecht, and Iro Laina
205 Followers 1K FollowingAssociate Professor @UniMercatorum specializing in #AI, #ComputerVision, #DeepLearning and #Robotics; Co-founder and research director @WorldUAVHellas
1.9M Followers 2K FollowingWorking to end poverty, inequality & climate change & advance the #GlobalGoals. Follow our Administrator @alexanderdecroo & visit https://t.co/afkNvmtMTw for more.
7K Followers 236 FollowingOfficial account for International Conference on 3D Vision (3DV) #3DV2027
Dates: April 6-9, 2027
Place: Thessaloniki, Greece 🇬🇷
588 Followers 39 FollowingGame, VR, and gamification research, plus game design and development at @TUGraz. #tugamedev
Tweets by @JoeyPrink. - Team details and projects on Website :)
26K Followers 483 FollowingAn education platform created to teach the fundamentals of #ComputerScience and #Mathematics for amateurs, enthusiasts, and hobbyists.
21K Followers 542 FollowingI teach C++ & computer graphics and make games.
Working on a village building game: https://t.co/skTGGgH0Ay
Check out my cozy traffic sim: https://t.co/7Dzc83p6uq
He/him
125K Followers 12K FollowingWorld’s leading independent news publication dedicated to the consumer VR industry. Founded 2011. Follow Executive Editor @benz145 and Editor @vrbosenet
21K Followers 2K Following💙 To preserve human life by making high quality resuscitation available to all.
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43K Followers 2K FollowingOfficial Twitter for @TheOfficialACM's Special Interest Group on Computer Graphics & Interactive Techniques + its conferences. #SIGGRAPH2026 #SIGGRAPHAsia2026
381 Followers 506 FollowingSenior Lecturer (Associate Professor) in the @Bath_HCI research group at @UniofBath. Past: PhD/Postdoc at @LancasterUni and intern at @FXPALResearch.
157 Followers 14 FollowingOur vision is to create Assistive Augmentations: designing human-computer interfaces that extend the limits of our perceptual and cognitive capabilities.
1K Followers 30 FollowingThe official Twitter feed for the UK and Ireland Section of IEEE, the world's largest technical professional organisation for the advancement of technology.
8K Followers 496 FollowingNetflix Fellow, Content Production Research
Governor, TV Academy Sci Tech Peer Group
Adjunct Research Professor, USC ICT
VFX Branch, Academy of Motion Pictures
3K Followers 236 FollowingI am a Director, Research Scientist in the Codec Avatar Lab (@RealityLabs @Meta) in Pittsburgh working on fully immersive remote communication and interaction.
5K Followers 522 FollowingDirector, Research Scientist @AIatMeta
Digital Human/Vision/Graphics
デジタルヒューマンの研究してます。
#pifuhd #sapiens
All opinions are my own.
2K Followers 822 FollowingCo-leading Masters of Virtual and Augmented Reality and Social, Embodied and Empathic VR (SeeVR) group. Research in VR and Machine Learning. Born at 331ppm.