HaxePunk @HaxePunk
HaxePunk is a 2D game engine written in Haxe for cross-platform deployment. It has a ton of features to help you develop games quickly. haxepunk.com Joined December 2013-
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.@HaxePunk has abstracted away all of the rendering, asset loading, etc. logic that coupled it to OpenFL and NME. We want to add additional non-Flash API backends, and #yeswekha is a top priority. If any Kha users are interested in helping, please reach out! #haxe
Zoomed in shot of @HaxePunk's PixelArtScaler, which scales pixel art up to arbitrary dimensions without blurring or distortion
New #Haxelib release: "sconepunk 0.0.5" by wednesdayscones! ift.tt/2od3oYL Migrated to the latest version of HaxePunk. A collection of utility classes for HaxePunk development. .
hello! i released a game! its called wagtail cave and its about rescuing dogs from a cave, with a grappling hook. try it out! slimefriend.itch.io/wagtail-cave #indiegame #indiegameDev #otherrelevanthashtags
#HaxePunk 4.1 will feature scaling via shaders, which can be used to perfectly upscale pixel graphics:
Yeah ! I've added continuous integration with #TravisCI on my repo to deploy directly on gh-pages my demo for #HaxePunk. For the moment the #HTML5 version isn't optimal (certain hitbox seems to disapear o.o) - scanix.github.io/NectoProject/
Seems that the problem was the version of OpenFL & Lime that I was using to compile. So now it's working on Html5, but it needs some improvement especially on "text". I'll now try to use BitmapText instead. The code is on my GitHub on the branch called "Migration4.0" - #HaxePunk
HULK SMAAAASSSHHHH DELICIOUS CANNED MEAT PRODUCT!!!!!!!!!!!!! x.com/HaxePunk/statu…
HaxePunk has migrated to a new forum: forum.haxepunk.com more HaxePunk discussion, less delicious canned meat product
Already migrate the dependencies that are "HaxePunkTmx" & "AnimatedTilemap" for #haxePunk 4.0, working on the entire migration for this old repo github.com/Scanix/NectoPr…. Stay tuned o/ - #haxe
HaxePunk has migrated to a new forum: forum.haxepunk.com more HaxePunk discussion, less delicious canned meat product
HaxePunk 4.0.1 (bugfix release) is now available: lib.haxe.org/p/haxepunk
HaxePunk 4.0 also features an improved debug console written from scratch. (Not yet optimized for 100+ layers though) #haxe
Little pseudo-3D @HaxePunk thing #haxe #screenshotsaturday
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