Hoj Dee @JustHoj
🖥Everything Unreal Engine🖥 Tutorials on my YouTube channel Free assets on my website youtube.com/c/HojDee Joined July 2022-
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In Unreal materials, we can plug in several values (textures, colors, ...) into the Switch node and then switch between them. The inputs are stored as array elements. Full tutorial: youtu.be/dN8PLfKjCQs?si… #ue5 #unrealengine #gamedev
There are some differences between them though. Actor Position, outputs the location of the actor it's assigned to, but Object Position outputs the center position of the object's bounds. Watch the full tutorial here: youtu.be/4XxJ1DQ-cRE?si… #unrealengine #ue5 #gamedev
Both Actor Position and Object Position output a 3-vector data, which represents the world space coordinate of the object with the material on it. There are some differences between them though. Watch the full tutorial here: youtu.be/4XxJ1DQ-cRE?si… #unrealengine #ue5 #gamedev
Used Sine for the ripple, added noise to the UVs for the distortion, and the erosion is using a gradient and a noise at the same time. I cover all of it step-by-step in this tutorial: youtu.be/zyO3jPdRlxw?si… #unrealengine #ue5 #gamedev #realtimefx
The ripple material consists of 3 stages: Ripple, Distortion, and Erosion. I cover all of it step-by-step in this tutorial: youtu.be/zyO3jPdRlxw?si… Stylized Water Ripple Material and FX in Unreal Engine 5 #unrealengine #ue5 #gamedev #realtimefx
A stylized water FX I made a while ago as an exercise, using Unreal Engine materials and Niagara system. Here's the tutorial for anyone interested youtu.be/zyO3jPdRlxw?si…
A stylized water FX I made a while ago as an exercise, using Unreal Engine materials and Niagara system. Here's the tutorial for anyone interested: youtu.be/zyO3jPdRlxw?si… #unrealengine #ue5 #gamedev #realtimefx
A stylized water FX I made a while ago as a practice, using Unreal Engine materials and Niagara system Here's the tutorial for anyone interested youtu.be/zyO3jPdRlxw?si…
A stylized water FX I made a while ago as a practice, using Unreal Engine materials and Niagara system. Here's the tutorial for anyone interested: youtu.be/zyO3jPdRlxw?si… #unrealengine #ue5 #gamedev #realtimefx
Hey everyone! A new video is out! It's about creating a stylized water Niagara FX in Unreal Engine. I also cover creating the stylized ripples material and emitter. Watch the video here: youtu.be/zyO3jPdRlxw?si… #unrealengine #ue5 #gamedev #realtime #fx
In Unreal Materials, Time node is one of the simplest yet most powerful animation tools. Watch the full tutorial here: youtu.be/rjslp672SCQ?si… #gamedev #ue5 #unrealengine
@EvilReFlex Thanks man! Yeah, that's how I learned it too :) Before learning the individual nodes, materials seemed so complicated. Hope these videos help the community
In Unreal materials, Transform Vector and Transform Position nodes help us convert "3-channel vectors" and "points in the space" from one coordinate system to another. Here's the full tutorial: youtu.be/A2Pnz1Mprgc?si… #unrealengine #ue5 #gamedev
This can come in handy in numerous functions, such as: Making local camera-based effects, Fixing world space normal, And creating object space tri-planar effects. Here's the full tutorial: youtu.be/A2Pnz1Mprgc?si… #unrealengine #ue5 #gamedev
Dot Product is one of the most used mathematical operations. And its importance lies in what we can do with it! Watch the full Dot Product tutorial here: youtu.be/J8q2gmOw4Lw?si… #ue5 #unrealengine #gamedev
Sine and Cosine are trigonometric functions. They can relate the angles of a triangle to the length of its sides. In this video, I break down what they are mathematicly and in Unreal Engine materials. Watch it here: youtu.be/C_TY65zGdm0?si… #ue5 #unrealengine #gamedev
Calculate the dot product of vectors 1. break down the components, multiply them, add them. 2. multiply the length or the magnitude of each vector and then multiply the result by the cosine of the angle between them. Tutorial: youtu.be/J8q2gmOw4Lw?si… #ue5 #unrealengine #gamedev
There's a more convenient way of achieving this through the materials. @EvilReFlex made it.
I used math to create a panner material that stops in intervals. Watch the tutorial here: youtu.be/hc2jIsNC3gQ?si… #ue5 #gamedev #unrealengine
I used math to create a panner material that stops in intervals. It was sth I thought was easy to implement in the materials but struggled with for a couple of days. After figuring it out, I thought I'd make it into a tutorial youtu.be/hc2jIsNC3gQ?si… #ue5 #gamedev #unrealengine
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