khellstr @Khellstr3D
Illustrator, Designer, 3D artist - available for work YT: https://t.co/K4xDSQ2sma Patreon: https://t.co/eaQjIdsJd8 99d: https://t.co/IhHjONDgNk Joined August 2022-
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@cranberryclock @1RunningStream @FoxNews @CrimeWithBobby I'm not grok, but here is a quick illustration of the concept in Blender:
@cranberryclock @1RunningStream @FoxNews @CrimeWithBobby Frames from start, middle and end show that people and banner rotate 90 degrees. Someone with spear time could check the buildings behind match the 90 rotation. I just assume they do. The stabilization is amazing.
@DrunknMonks @BlurgleM @1RunningStream @FoxNews @CrimeWithBobby You can see the people and "antenna" rotating around 90° during the video. Frames from start, middle and end. What makes it look off, is probably the amazing stabilization. That kind of shot, huge tele from a moving helicopter, would been impossible not so many years a go.
47,7℃ in Brussel, 24.5℃ in forest just a side of Brussel. I like forrest :) eu-space.europa.eu/components/ear…
@lopedetoledo Hole is 6 meters. Diameter of the whole space is 40m
@Manlezl @lopedetoledo Hole is 6 meters. Diameter of the whole space is 40m
With Shortest Edge Path you can do all kind of "wow" stuff. But it's also very powerful operator for selection stuff. Here for example connected vertices :
@AlexanderTw33ts If the idea would be worth more than $5,000 you would realize them yourself.
Here we have an object that has an GN modifier with Clossure that creates a cube. There is no Cube in that Object. We pass the Clossure inside Geometry Bundle to other object, where we evaluate the Clossure, and get the Cube there. Try to follow that :D
I wonder if there is some more straight forward ways to get nice normals after bevel when the topology is not optimal like here. Face area weighted Normals would do the trick, if there is such a thing in Blender.
Scene for the interested: patreon.com/khellstr/posts…
Playing around with particle sim in GN. Dissolving Suzanne to default cube.
@mert_iskndr There was some extra vertex messing up topology. Here's a fixed version
@mert_iskndr My take on this challenge. The dimensions are a bit of as I just eye-balled the shape, didn't add reference images.
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