Mattia Metry @MSymetry
Dev; Tech Nerd; Focusing on 3D real-time rendering and gamedev; symetry.me Basel, Switzerland Joined March 2021-
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Damn, didnt know optimizing 3D scenes on a poly-level could be this meditative!
The game is called INSTRUCTOBOTS, and it's kind of like an RTS, except instead of moving the units yourself, you write programs to control their logic, and then watch the battles play out autonomously. We've jokingly started calling it a "compile-time strategy game"
Im so excited that the project ive been working on in my free time is coming along better and faster than i could have ever imagined! :) Will soon start to post more about it!
The demo for Order of the Sinking Star, the *huge* puzzle game we've been working on for a long time, is free this week on Steam... Playable only during NextFest, it'll be gone after this week, so check it out if you're interested! store.steampowered.com/app/4597250/Or…
Building toolchains to optimise 3d objects feels weirdly good. When you just see that file size shrink by over 10x with almost no visual difference :))
Residual Primitive Fitting of 3D Shapes with SuperFrusta Another great work done by our intern Aditya Ganeshan @AdobeResearch. We introduce a framework for converting 3D shapes into compact and editable assemblies of analytic primitives.
@puck_psx Really nice piece of software! I was wondering for a while now, how is making a tool in Unity? Do you have some pros/cons after these couple of weeks?
@miketuritzin I see. And so i assume you just render the mesh-based stuff after the sdf scene and compose them using the depth buffer?
@miketuritzin What is the reason you feel the need to have mesh-based assets? Are SDF CSGs limiting in some way? Or is it mainly texturing?
Alright interns, we need to have some real talk here I am tired of vibing on stream. I dont really like vibe coding unless its a tool i have no desire to build (how i manage things on my stream / how i write my youtube videos are great examples of things i would never build but i have). I dont like vibing the things i care about. I hate the code it generates, i hate the feeling of getting everything i ask for and nothing i want. I hate the subtle offness around vibe coded things. It is just driving me nuts. So for the next while i am going to be done vibing on stream. I genuinely have been trying my hardest to make this work and i cannot quite put a finger on why i hate it, but i do. And i just feel so horribly guilty and wrong because i am not getting the results of "everyone else on twitter." How am i, someone who prides themselves on making youtube videos that i think are actually good for people. To make videos that help people laugh at the silliness of tech or learn something new. But here i am not able to keep up with all these people claiming the sky is literally coming down. I just feel horrible and guilty about it. Now i know the world is changing fast, and i want to be able to understand that change super well, be able to talk about it, be able to give really accurate opinions about it so for the last 3 months i have vibe coded an absurd amount of things. But now... i am just tired of it. I dont want this any more. I want to be a tradcoder. I dont know why i told everyone this, but i just have this growing sickness that is just eating me alive around vibing and i dont know how to express it. You all are fired, CEO ThePrimeagen
Ever since i started working on my personal project using Odin, I feel so slow when having to use Unity for my job. But its not even just the slow engine & compiling times, its also the fact that it pushes you to work with many abstraction layers i feel like
And btw, podcasts that are in various stages of release pipeline include: - @mmalex Hardware from Scratch - live design of the tiniest game console - @DelaneyGillilan on why JS sucks, but web itself doesn't (Datastar btw) - @antovsky (one more Large Arrays of Things + joint Code Review of Anton's games from 2008) - @miketuritzin on his SDF engine & upcoming game - @filpizlo & @cmuratori on Fil-C & memory safety more broadly - @zeuxcg on meshoptimizer (tons of cool awesome graphics info!!) - @castano on his time at Nvidia, Thekla & Spark - realtime GPU texture codec (hats off!) Since it's a lot the plan is to pick up the pace for couple of weeks and release two episodes weekly. Are you ready?
Learning about UTF8 strings is way deeper than i thought. Having to manually deal with runes vs characters etc. is something i never thought about prior to researching it to then implement myself
Unions also seem like a very nice and well thought through concept!
Currently reading the @odinlang book by @karl_zylinski and enjoying it so far. Especially the fact that switch statements expect all possible cases by default or it doesn't compile is such a small thing but one i would love to have in every language!
Having bought an e-ink tablet has been one of the best investments recently! I can finally read and mark down the holy Game Engine Architecture book without any distractions!
A long long time ago, someone came up with the .csv file type which stands for "COMMA separated values" - then microsoft came along and just used semicolons instead. Thanks microsoft :)
#AdventOfCode Day 1 Participating for the first time :)
That feeling when your code just starts to fall into place - seemingly emerging and shaping itself.... This is why i code!
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