Luke Mitchell shared a prototype for a destruction game where everything is breakable at runtime, with different materials reacting in their own realistic ways.
Destroying realistically built houses. Here I'm testing how the roof comes apart in layers.
This one is more of a structural destruction test than a big dramatic clip, but the teardown and end result is satisfying.
A very normal renovation technique - Van as wrecking ball.
Today I'm testing vehicle physics, and balancing realism vs. destructive chaos of collisions.
I broke a joist from the ceiling and it landed exactly where you’d hope it wouldn’t.
Still a bit rough, but I love this kind of chain reaction.
More info: openplangame.com
First glimpse of our game where you destroy beautiful homes. The engine understands how different materials break, and everything can be destroyed in realtime.
More info: openplangame.com#gamingvideos#destruction
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