Solo game dev making Signs of Danger, an online & couch co-op multiplayer falling-sand roguelite: https://t.co/BrCxlCZHXrslowrush.dev Perth, AustraliaJoined January 2024
Signs of Danger is an online and couch co-op physics-based roguelite.
Build your own skill tree to find game-breaking synergies, crafting guns & abilities that melt, burn, freeze and blow up your foes
Survive hazardous planets where every pixel is individually physically simulated: water flows, gas burns, liquids conduct electricity and terrain is fully destructible. Play solo, or with up to 3 friends in chaotic online and local multiplayer.
Built by a solo dev in a 100% custom engine, and heavily inspired by Noita and Risk of Rain, as well as old school classics like Worms and Soldat.
Find Signs of Danger by @SlowRushDev at PAX Rising at #PAXAus
🚨 Another PAX Rising Indie Revealed! 🚨
Signs of Danger is an online and couch co-op physics-based roguelite:
Build your own skill tree to find game-breaking synergies, crafting guns & abilities that melt, burn, freeze and blow up your foes
Survive hazardous planets where every pixel is individually physically simulated: water flows, gas burns, liquids conduct electricity and terrain is fully destructible. Play solo, or with up to 3 friends in chaotic online and local multiplayer.
Built by a solo dev in a 100% custom engine, and heavily inspired by Noita and Risk of Rain, as well as old school classics like Worms and Soldat.
Find Signs of Danger at PAX Rising at PAX Aus 2026.
For more: spkl.io/60127HBCi
If you like this game, please check out other games from my region of the world (Western Australia); Many will be in the ANZ Indifest Steam festival starting this Saturday:
store.steampowered.com/curator/453483…
(I'm particularly looking forward to Frostliner and Signs of Danger, personally)
If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person!
real soldiers aren't afraid of bright pastel colours
So my #noita -like is 100% deterministic (for multiplayer netcode)
Hacked up time travel as a debug tool: so awesome being able to replay backwards w/ full debug info and explore alternative timelines!
how about a "rewind 5 secs when you die" perk
#indiedev#gamedev#roguelite
@justff777 Yes, now that I have played with it some more I'm thinking it would be a shame to keep it as only a debug feature - want to let players view their final seconds this way too!
@MichaelTeschne7 Yeah it's a harsh taskmaster for sure. But the good news is you learn to love the cage that constrains you.
(though that may be stockholm syndrome)
Reworked character controller on my #noita -like to run directly against the falling sand pixels
No kinematic bodies for movement -> 20% speed up!
Looking forward to spamming a bucket load of enemies now
#indiedev#gamedev#roguelite
@MichaelTeschne7 Sure! Was macroquad for a long time, but just recently ported it over to wgpu + sdl3.
I have investigated bevy multiple different times but the netcode is based on GGPO-like rollback (my fork of ggrs) and Bevy makes that harder in various ways!
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43 Followers 81 FollowingSolo game dev making Signs of Danger, an online & couch co-op multiplayer falling-sand roguelite: https://t.co/f4CoPhIF7M .
See also @slowrushdev
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