Robbin Marcus @Spectrallic
Game Developer | Computer Graphics | Pathtracing | Indie games robbinmarcus.blogspot.com Amsterdam, The Netherlands Joined March 2009-
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GitHub repository for Ryne Editor is public: github.com/RobbinMarcus/R…
Ryne engine tech demo is live! ryneengine.com
When rendering doesn't quite go according to plan but does give interesting results. This is supposed to be the Sponza model 😂
@lucasmeijer It's really cool to see what you all are working on in these "behind the scenes" updates, keep em coming!
Read our latest community update about Insurgency: Sandstorm - including the release date, pricing, development info and plenty of screenshots! newworldinteractive.com/insurgency-san…
New blog and new blog post: robbinmarcus.blogspot.com dissecting real-time raytracing source code #raytracing #gamedev
Realtime Raytracing part 3 is out. I discuss optimizing GPU code using CUDA: blog.spectralstudios.net/raytracing/rea… #parallelprogramming #raytracing
Real time path tracing: youtube.com/watch?v=AXi7lL… #raytracing
Just finished writing a post about fast LBVH generation on GPU. Hope it can help you! blog.spectralstudios.net/raytracing/rea… #raytracing #gamedev
@ImmEngine They mention a CPU version as well, even though there a no implementation details for that. Good luck!
@ImmEngine Did you check out this paper: research.microsoft.com/en-us/um/peopl… ?
@ImmEngine I think KD-trees. The rays follow the same path longer, more cache friendliness and less divergence.
The second part in real-time raytracing series is out! In depth on creating BVHs: blog.spectralstudios.net/projects/real-… #raytracing #gamedev
Going to write a series of blogposts on real time raytracing blog.spectralstudios.net #raytracing #gamedev
Ever wanted to start with compute shaders in DirectX? Take a look at this: blog.spectralstudios.net/tutorials/comp… #gamedev #indiedev
Ever wanted to make some compute shaders, but never got around to implementing? Try this: blog.spectralstudios.net/tutorials/comp…
@willychyr You can use clipping planes. Maybe this will help: answers.unity3d.com/questions/3301…
Ray tracing part 3, the final image gallery with results from my path tracer is online! blog.spectralstudios.net
Raytracing part 2, showing some more fancy images about dragons and cars: blog.spectralstudios.net
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