i just listed gamedevoutsourcing.com on outliked, the leaderboard where you participate by posting and win based on likes.
every like on this tweet pushes it closer to #1.
outlike.lol
56 posts this month on how Steam works: CTR thresholds, wishlist math, review cliffs, fest strategy.
All of it comes from steampageanalyzer.com. The analyzer and all 12 dev tools there are free.
August is Next Fest countdown. Registration closes Aug 31. Follow along.
A mediocre game with a great store page will outsell a great game with a mediocre store page.
Every time.
Unfair? Completely. But the store page is the only version of your game 98% of people will ever see.
Manor Lords entered launch day with 3.2M wishlists.
Result: 1M copies in 24 hours. 2M in under three weeks.
Wishlists are the most reliable predictor of launch revenue we have. Every pre-launch marketing decision reduces to one question: does this get wishlists?
#ScreenshotSaturday
The $200 problem: a freelance capsule costs $50-200 and it's probably the highest-ROI marketing money an indie can spend.
Capsule redesigns alone have taken games from 1.5% CTR to 5%+.
That's not a tweak. That's 3x your traffic, forever, for $200.
Do you actually know your Steam page's CTR?
Steamworks > Marketing & Visibility > Store Page Traffic Breakdown. Impressions vs visits.
Under 2%: Steam is throttling you.
4%+: you're winning.
Reply with yours. Genuinely curious where this audience sits.
At 65% positive with 200 reviews, you need 34 consecutive positive reviews to reach 70%.
Realistically that's ~100 new reviews, which is ~3,000 more sales.
Climbing out of Mixed is a sales problem wearing a reputation costume. Fix the cause of the negatives first.
Steam myth: "give away keys, get reviews, boost your score."
Only direct Steam purchases count toward your review score. Key-activated reviews are visible but excluded from the math.
You can hand out 10,000 keys and your score won't move. Valve designed it that way.
Playtest or demo?
Playtest: separate app ID, no reviews possible (bugs can't hurt your score), does NOT qualify for Next Fest.
Demo: qualifies for Next Fest, converts 15-25% of players to wishlists.
Sequence: Playtest 3-6 months out to find bugs. Demo 1-3 months out to market.
#WishlistWednesday
Registering for October's Next Fest? Drop your page below.
Everyone who posts: wishlist 3 other games from this thread. That's the whole deal.
Fest results scale with the baseline you walk in with. Start building it now.
Front-load day one. Early fest visibility is randomized (Valve's own wording), then the most-wishlisted and most-played lists take over.
The first 24 hours build the momentum the ranked lists reward all week.
Livestream. Daily. Devs who streamed 10+ hours during the fest consistently beat those under 3.
Valve gives streaming devs better event-page placement. It's in the docs.
End the demo with a wishlist prompt. One overlay call (ActivateGameOverlayToStore).
Devs report demo-to-wishlist conversion jumping from ~12% to ~20% from this alone.
Come in with momentum. Devs entering with 10K+ wishlists gained a median 5,215 during the fest. Devs under 1K gained 322.
The fest amplifies what you have. It doesn't create it.
Ship your demo BEFORE the fest, not at it.
Games with demos out months ahead earned ~2.5x more fest wishlists. Of February 2026's top 10 earners, 9 had demos out early. One surprise-dropped.
Steam Next Fest October registration closes Aug 31. Five weeks out.
What the data says separates games that gain 5,000+ wishlists from games that gain 200:
Your game gets ONE Steam Next Fest. Ever. Not one per year.
(Valve tightened this. Older guides still say two.)
Spend it 1-3 months before your real launch, when fest wishlists convert 2-3x better.
Burning it a year early on a rough demo is the most common fest mistake.
How long should your Steam demo be? 20 to 40 minutes.
Under 15: players feel shortchanged.
Over 60: the urgency to buy evaporates. They've had their fill.
Check your completion rate. Under 40% means the demo is too long, not that players are lazy.
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Discord: vedtomd
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Inukari 3D wishlist! https://t.co/F3pre47ymI
♥️ Check out Inukari
https://t.co/ToWVUUhdhs | https://t.co/3tOYgVoqt9 | https://t.co/I6QAoHCMcx
341 Followers 803 FollowingActive Duty Army Solo Dev (Hobby)
Coming to Steam Early Access December 2026
2d Zombie Horde Extraction Bullet-Hell
🫡 I'll be successful!!
#solodev #indiedev
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Working on Pegfinity. A colorful incremental that blends Pachinko-style satisfaction with tons of upgrades 💥
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Notice Me Leena-senpai! https://t.co/4gZHODzrI3
Yami Kids: https://t.co/Pqfn5rjg0j
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Currently working on: Fimbulwinter 🪓
✨ Support me: https://t.co/IlrL4580ko
🎮 Play my games: https://t.co/nlr2tgdK6M
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A cozy, story-driven exploration adventure.
Made by a husband and wife 🐾
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✨GET IT ON STEAM! ✨
https://t.co/4fwkZv0PtZ
153 Followers 4 FollowingYou can wishlist on Steam!! 🎣
🔗https://t.co/uIXgirhVP7
Join our discord 👉 https://t.co/rGALOmfn2M
managed by your local fish girl
2K Followers 149 FollowingDive into a boundless adventure, from cozy taverns to daring kingdom conquests - Live a little life your way!
by @Heliquackter