This time next week, we’ll be exhibiting Bearers at Queensland Games Festival 🎮
If you’re around the festival or LF some fun on a winter Saturday, roll up!
📍 Brisbane Powerhouse
📅 27/06/26
🕜 Bearers from 13:30
🔗 buff.ly/4E8Wjcs#QueenslandGamesFestival#IndieDev
@gamessuncoast One of the team Seb, streamed the full 48 hours live on his Twitch channel [BasedCode]
Link below for anyone interested in the Game Jam process and journey
🔗 buff.ly/fnU3cQE
(🧵 3/4)
@gamessuncoast The theme was Activate & Heat, and their team built Firepiercer - collect coal and wood to keep your Dragon Train powered, repair bridges, and race to escape the encroaching blizzard. Our dev was lead programmer on the project. ❄️🌬️🚂🔥
(🧵 2/4)
Whilst Bearers development is still progressing swimmingly behind the scenes, our dev snuck in a Side Quest recently - a couple of weekends ago he participated in SunJam 2026, a 48-hour game jam organised by the Games Sunshine Coast community! @gamessuncoast 🎮
(🧵 1/4)
1st significant playtest is ongoing & we’ve still a few keys available. Any who'd like to try and share their thoughts - bugs, vibes, brutal honesty, all very welcome 🙌 any feedback helps
👇 DM us/join our Discord if you're up for it
buff.ly/ewm4T7r#indiedev#gamedev
Current focus ➡️ Building out a diverse roster of abilities. 👀 3 Psychic skills in action - illusory daggers, a telekinetic push, and a force field.
Mechanics taking shape; visual identity is still a WIP. Each profession should feel unique to play
#gamedev#indiedev#solodev
Dev Logs, get yer Dev Logs 🌭💨🤾♂️
#005 covers post-PAX refinements and building our core testing foundation 🧪
- Removing friction points
- Enemy and level design
- Profession Identity
- Developing an iterable demo space
buff.ly/AO7MVwo#GameDev#IndieDev#DevLog
A lot of work has gone into player movement and abilities. Time for an enemy glow up 🌟 LF dynamic, purposeful + diverse combat scenarios that can match your capabilities.
E.g. 🦅 Griffin can now cause bleed, knockback, and self-heal!
Learn your enemy 📚
#gamedev#indiedev
The door returns 🚪
Some might recognise it from PAX, before it vanished… 👻
Whilst a lot of focus has gone into stability, QoL and flow, we equally want to bring new gameplay functionality and content to our next testing phase.
What lies beyond??
#GameDev#IndieDev#RPG
Testing returns soon - this time on Steam ⚙️
🔧 Dev has been deep in the account infrastructure, rebuilding how you connect to the game >
- Steamworks integration
- Join via Steam presence
- Proper character save/load
More details coming...
#GameDev#IndieDev#Steam#Playtest
Risk it for the biscuit? 🎲
Introducing Preparation - A risk/reward resource system that trades preparation time/levels for access to powerful abilities that can turn the tide of battle…
#gamedev#indiedev#actionrpg#gaming#gamedesign
@austin_way Good question! Currently, invites and party creation are tied to shrines/safe zones so the world can dynamically adapt to player count. However, we're definitely open to iterating on the system based on testing and player feedback.
If you’ve been curious about the game and didn’t get a chance to see/try at PAX, it’s remedy time 🌿
🔗 Longplay of #Bearers demo in Co-op 👥 >> buff.ly/mwe83X0
See the tutorial flow + abilities from 4 professions! ⚔️🔥💀🔮
#indiedev#gamedev#coop#demo
@oscar_leites Thanks so much!
We're not currently looking for music/SFX, but we will be in the future. We'll assess all options, and would love to hear your work! If you could send a link to your portfolio to us through our website (bearersgame.com), that would be mint 🤙
🎥 Footage from our first LAN co-op run on the PAX demo build !
Shaman + Ranger synergy in action. A moment when the vision really clicked. Playtest details coming soon ⏭️
#GameDev#IndieDev#MadeWithUnreal#CoopGaming
◽ Natural synergies guide newbies; experimentation rewards vets
◽ Primary profession is meaningful: its exclusive passives create distinct identity
◽ Swap passives at shrines - pure flexibility, zero paralysis
◽ Build diversity through system mastery, not grinding
(2/3)
Adding training dummies to the tutorial so players can actually learn the controls without immediately getting swarmed by giant wasps 🐝
A slightly less chaotic onboarding experience!
#indiegame#indiedev#gamedev#arpg
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