Marcus V @bitsaucedev
Co-developer of Fractala, a 2D physics sandbox game with rpg/survival elements, working with @MytinoDev Join our game's Discord: https://t.co/DUDviM95Eh Norway Joined November 2009-
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@tychopans67888 @MytinoDev It also runs fine on a SteamDeck, so I'm expecting it to run well on anything with more or less equivalent specs
@vyrotek @MytinoDev We're still planning to have a player character, but it is mainly planned for the survival/adventure version that will come later
@pcberdwin @MytinoDev This is something I've tested a little, but our game does most of the simulation on the gpu, and mobile gpus are quite different. Wouldn't rule it out completely though!
Fractala Sandbox now has a Steam page! Prepare for some order, lots of chaos, and a fractal to be found in between. A wishlist, like, or retweet is greatly appreciated! store.steampowered.com/app/3289350/Fr…
@KunSaghi Thanks! The simulation is a position based dynamics (pdb) sim running on the gpu yes, implemented with compute shaders in a custom engine
@StefDevs @MytinoDev I'm curious what sound this scenario should make though, haha, but I want to add more sfxs to the game
@ZoldenGames Thanks! It is nice how emergent it turned out to be, the logic is actually quite simple
Recently added "burning" to our WIP game, Fractala 🔥 (PS feel free to join our newly created discord community at discord.gg/XWXAHTEsfX) #gamedev #indiedev
@GoggleCS2 That is the plan! (and hopefully not in too long)
@Hispano2k12 @MytinoDev Thanks! That's actually already in this video haha, but it's not very easy to see, so might want to make it more pronounced
@Tallath Yeah, there is a static block in the center which anchors the mill. So it is being pushed by the water here!
@CD_Legasse It's our own engine! (using vulkan and dx11)
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