Claudio Z. @cloudofoz
CS, Blender, and a touch of art. Nothing is perfect, but adventurously handmade. cloudofoz.com Joined December 2022-
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@raysan5 I built a small C++ tool with raylib + raygui + OpenCV while experimenting with Rui Fan et al.’s Three-Filters-to-Normal paper. AI helped with snippets, UI glue, and quick iterations. Handy, but I didn’t really try letting it handle things end-to-end.
@jam3scampbell A specific use case: I use a canvas document to manage my fridge contents, but when ChatGPT suggests recipes or ingredients, it often doesn't re-read the updated canvas and ends up recommending items that are no longer available.
@Saish_in3D @measure_plan @threejs I'm really glad you got it to build! I absolutely know how that feels, believe me😄 As for me, I wrestled with Bazel the dull way: PowerShell → Bazel CLI → error → fix → repeat... until I finally won.
@Saish_in3D @measure_plan @threejs Have you tried building a C API .so target in Bazel, even on Windows? The MediaPipe hand landmarker can compile into a DLL (or .so) that depends only on OpenCV. I had to tweak parts of the code for compatibility, but I used MSVC, not Clang. Could be a helpful starting point.
@_brunodeangelis @Hamster_Lite I haven't compiled with GPU support for portability reasons; performance wasn't critical for this demo. To enable GPU with MediaPipe C/C++, you need the Bazel build system. I'd recommend starting on Linux: better support and simpler setup. My demo, instead, was built on Windows.
👋 Real-time AI hand tracking in #cplusplus and #raylib using Google #MediaPipe (C API build, no Python). Double-hand detection · Smoothed landmarks · 20–25 ms CPU response. Compiling MediaPipe for C/C++ wasn't trivial, but it works! #handtracking #gamedev
@ImVasurita I'm using the default built-in font from #raylib, nothing custom yet. 🙂
@CarlosDelfinoCP Hi! I’m considering sharing on GitHub after more testing. I'd also like to provide binaries for Windows/Linux/macOS (building it from source isn’t exactly straightforward). This setup uses MediaPipe Hands without Gesture Recognizer, so gestures need to be implemented separately.
@JoseLuAlba Thanks! Yes, I'm using 3D keypoints with linear interpolation and heuristics (like sudden wrist shifts or hand switches). I'm also exploring the 1€ filter (gery.casiez.net/1euro/). Gesture recognition isn't built-in yet, but I'm considering sharing after more testing.
@Hamster_Lite It's pretty impressive when you realize that this entire hand detection module, compiled as a C API, is under 8 MB. The model itself is just around 7 MB. Even cooler, the detection runs entirely on CPU. With GPU enabled, I’d expect it to perform even better in a game engine ☺️
Calling this playful #b3d test "Greasy-Ivy": Sketching ivy in #CG with the #GreasePencil and growing it procedurally using #GeometryNodes and modifiers.
So, I modeled a tulip in #Blender, imported it into #GodotEngine ... and then things got out of hand 😄
🚀 First release of the #Rust content card feed system for my homepage is live! No more empty pages. It's animated, responsive, and GPU-powered! 🦀 Check it out: cloudofoz.com #creativecoding #indieweb
@HugoDuprez Thank you! After I finish this project, I should have learned a couple more things in Rust, and hopefully my homepage won’t be empty anymore. 😄
I’ve started building a responsive, WebGL-powered, card-based content feed for my #WebAssembly homepage using #Rust!🧩 It features a masonry-style layout, deferred image loading, simple culling, and smooth scrolling. An interesting learning experience! #creativecoding #indieweb
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