Solo dev making Hexborne 🗡️ A hex-grid roguelite inspired by Dungeon Raid. Demo Oct 2026.store.steampowered.com/app/4890800/He… Seoul, KoreaJoined March 2024
This indie studio is making a game where you deliver packages in a miniature tilt-shift zombie apocalypse
- Dodge zombie hordes hauling TNT and fragile boxes
- Solve puzzles to clear a path
- Don't drop packages
It's called Tiny Hero Courier. Would you play this?
You can see exactly how much damage you're about to take. And a warning if it's going to kill you.
No more dying to something you couldn't have known. Hexborne — a hex-grid roguelite where you draw one line to fight. #indiedev#gamedev
@PlayGameGen Thank you so much for your support. I’m currently deep in the balance-tuning phase, and I truly want to make this game as fun as possible.
Hexborne is a hex-grid dark fantasy roguelite where one line decides everything. Connect swords to attack, shields to defend, potions to heal — longer chains hit harder, but risk more.
Inspired by the cult classic Dungeon Raid.
#WishlistWednesday
@WeVennStudios Thanks so much for the wishlist! 🙏
Very early days — page just went live, sitting at ~15 wishlists. Small numbers, but each one counts for a solo dev.
Currently deep in difficulty balancing/QA. Demo planned for Steam Next Fest in October 🤞
Hexborne’s Steam page is now live!
A dark fantasy hex-grid puzzle roguelite RPG.
Choose your path. Forge your fate.
Updated trailer with English voice-over and improvements based on player feedback.
Wishlist on Steam:
store.steampowered.com/app/4890800/He…#indiegame#Steam
@WeVennStudios Some relics change how you read the board, not just your stats.
They can collect nearby resources, turn hazards into counterplay, or help you use neutral tiles that affect both sides.
So mid-run, your strategy can shift from avoiding danger to using the board against enemies.
@WeVennStudios Thanks! The core loop is turn-by-turn decision making.
You draw a path on the hex grid, decide which enemies to hit or avoid, then use fight rewards to shape your build with relics and upgrades.
My goal is to make every turn feel like a meaningful tactical puzzle.
@PlayGameGen I’m designing Hexborne so that every turn asks the player to think carefully and make meaningful strategic choices.
Player feedback means a lot to me, because I don’t think I can make a truly good game from my perspective alone.
Your kind words really encourage me.
@BloodscriptEnd Thank you so much — that’s very kind of you.
Hexborne still has a long way to go, but I’ll keep working hard to make it a truly fun game.
Looking forward to seeing more of your work as well!
@justff777 exactly — once a board becomes a memorized route it stops being a decision. the moving zones are there to keep the read alive every turn.
also really into what you're making — a cat companion woven into the combo strings is such a great hook. cheering you on.
Draw your path. Survive. 🗡️
The official trailer for Hexborne is here — a hex-grid dark fantasy roguelite where one line decides everything.
Inspired by the cult classic Dungeon Raid, reborn for the roguelite generation.
Demo this October 🔥
#indiegame#roguelike#gamedev
@justff777 Hex kills the diagonal ambiguity of square grids—6 uniform neighbors mean every threat range is a clean ring. So kiting stays readable: where you end your path matters as much as what you match. And enemies reshape the board every turn(fire, poison, traps), so 'safe' keeps moving
I’m currently unable to open my Steam store page due to a Steam-related error. It’s honestly quite frustrating, but I’m trying to get it resolved as soon as possible. Thanks for your patience and understanding.
507 Followers 648 FollowingThe Pixel Oasis | 🎮 Indie Game Dev🕹️
SBERLA: A Zarro Life 😎 The ultimate urban life-sim.
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▶Get TOWERCORE: Survivors on Steam now! ⚙⚔
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3K Followers 2K FollowingI do grunt work @WhattoPlayNext1. And push pencils for corporate.
Instagram: https://t.co/oWLrEDwqDf
Buy us a Coffee $1: https://t.co/L7MnjRFXEA
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🎮 Demo's out. Wishlist it. I'd... appreciate it.
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