Tech Artist at Cloud Imperium Games with a passion for problem solving and sharing knowledge.linktr.ee/jooleanboolean Manchester, EnglandJoined September 2022
Check out Julian Bragagna's on-demand course: Procedural HDAs for Unreal. Julian guides you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping.
@joolean_booleanbit.ly/hs-procedural-…
Join us live on Saturday, December 16th for Julian Bragagna's course, Procedural HDAs for Unreal. In this second and final session, we'll take the crucial steps to package our building generator HDA and integrate it into #Unreal.
@joolean_booleanbit.ly/hs-procedural-…
The first live session for “Procedural HDAs for Unreal” with Julian Bragagna @joolean_boolean starts tomorrow, December 9th at 10 am PST! You will learn the foundational stages of crafting your procedural building generator HDA in #Houdini.
bit.ly/hs-procedural-…
Check out Julian Bragagna's first course at Houdini.School! "Procedural HDAs for Unreal" @joolean_boolean will guide you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping.
bit.ly/hs-procedural-…
@jo_oldschool@HoudiniSchool Thank you for your kind words! My course will feature a simple stylized building generator. My goal is to show the most important parts of creating an interactive HDA such as getting your inputs, spawning assets, applying materials and modifying Unreal parameters through your UI
We are pleased to announce Julian Bragagna will soon be teaching at Houdini.School! 🥳 @joolean_boolean is a Procedural Technical Artist who thrives on problem-solving and knowledge sharing.
His course will be announced soon, so stay tuned.
Today is my bday, and this is my love letter to the community that's always been a great source of knowledge and inspiration for me
TUTORIAL: NO UV NANITE TEXTURING 1/27🧵
RTs, feedback, critique, advice and song recommendations are appreciated🤘
#UE5#Houdini#ZBrush#Gamedev
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