Back in March, we announced @glazeapp, the easiest way to go from an idea to a desktop app. Today that's not just a beta for a lucky few anymore. Glaze is open to everyone.
Try it out for free 👉 glaze.app
Here's my personal take on why this one matters to me. Glaze is for the tinkerers and the toolmakers. The people who don't just use software, they shape it.
We saw this with @raycast. We shipped an Extension API and people built their own tooling. Extensions for their exact workflow, others downloaded from the community, slowly stacked into a setup that was theirs and no one else's. If you look at someone’s Raycast setup, it is truly unique and you’ll never find the same again. That instinct, to bend your environment until it fits you perfectly, is deeply human.
Tools are how we progress. Almost every leap we've made as humans came from a better tool. And today, so many of our tools are apps. They're how we organize our work, stay on top of things, and do more than we could on our own, and do it faster.
Here's the problem with most software though: it's a compromise. To reach millions of people, companies build for the average. But the average doesn't really exist. We're all individuals. Even inside user groups, no two people work exactly alike, so the "one tool for everyone" always leaves something on the table.
Glaze flips that. You describe what you want, and it builds a real app shaped around you. Not the average. You.
What still surprises me most is the creativity. When we launched Raycast’s Extension API four years ago, I said the best moments would be the ones we never planned, when someone builds something we'd never have thought of. That still happens regularly. With Glaze it's happening at a much bigger scale, and honestly, I'm blown away by what people are coming up with.
So go try it. It's free to start. And if you want to go further, there's a paid plan, plus private sharing so your team can build its own tooling, tailored to how you actually work, no compromises.
When we started Raycast, we set out to change how people use their computers. Glaze is the next chapter. Let's see what you make.
💠
이것만큼 쉽고 아름다운 지도 라이브러리는 없는 듯..
mapcn.dev
지도 때문에 시간 날릴 필요가 없음.
설정 지옥에서 벗어나, 예쁘고, 빠르고, 커스터마이징하기 쉬운 지도를 원한다면 이게 답.
우선 shadcn/ui와 완벽하게 호환됨!
라이트/다크 모드 자동 전환, 다양한 기능과 디자인.. 그리고 이렇게 적어놨음.
"mapcn은 모든 MapLibre 호환 타일과 연동됩니다. 즉, 사실상 어떤 제공업체의 타일이든 자유롭게 사용할 수 있다는 뜻입니다!"
Zero config, one command setup... 말이 필요 없음. 멋짐..
mapcn just hit 10,000 github stars!
Something that started as a small side project has grown into this.
This project has genuinely changed my life, introduced me to incredible people, and opened doors I never expected.
Thank you to everyone who used it, shared it, or supported
New block in Notion: HTML.
Build interactive HTML right on your Notion page. Ask AI to turn your content into interactive explainers, prototypes, or diagrams.
Share with your team to use and tinker together.
Its easy to take this stuff for granted (and you should, really). But there are some fun problems and details here to think about, despite still being very under development. If you like the details, read on.
First, getting that "new split" animation right was tricky. The new split places at full size (so there is no resize jitter). Then, we pick a place to slide it out from: off window, beneath another split.
Splits may be semi-transparent so there is an occlusion mask that we blank out pixels for, so even if its coming out from under a semi-transparent split, you don't see it blending through.
We have to be careful how we animate in the divider. I'm not totally sold on the approach here, but right now it expands out as the split comes in. It felt better to have pixels from the new split start showing up immediately. But, still experimenting.
For layout, all my prior split UIs on macOS and Linux used a nested view approach: recursive views of splits and leaves. This time, I did something different which was hugely beneficial: the tree structure is a tree, but I rasterize it to a 2D grid with absolute offsets. So the view is actually flat! Its just one layout view with N panes.
The benefit of the flat view is that animation is very easy cause its all happening across one layer/grid.
The "drop zone" animation is an overlay above the entire 2D grid. Its not intrinsic to the pane, it floats above it. This makes it easy to animate across the dividers as you can see in the video. Lesson learned from Ghostty, which does not do that and made animation impossible.
The corner radius of the drop zone and panes by default tries to match the [dynamic] corner radius of macOS 26. So you always get a radius-perfect corner. Very annoying, but a good detail to get right.
Going to keep hammering away at this...
Work-in-progress: a new split layout framework for nearly all Apple platforms (macOS, iOS, etc.). A mix of SwiftUI and raw CoreAnimation. The goal is "every frame perfect" animation. Still very wip, but getting there! Goal is to bring it back to Ghostty eventually.
Today, we're launching Aside, the AI browser you’ve waited for.
⋅ Crafted in every detail: vertical tabs and Liquid Glass
⋅ SOTA on agentic browsing benchmarks: outperforms Claude Fable
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⋅ You can use Claude or ChatGPT subscription
The first AI browser built to do real work for you.
aside.com
국립현대미술관에는 무료로 사용 가능한 라운지가 있다.
국립현대미술관 홈페이지에서 온라인 회원가입만 하면 1년에 12회 무료로 이용가능하다.
평일에 오면 사람 거의 없고 공간도 넓고 뷰도 좋고 조용해서 책 읽기 매우 좋은 장소다.
위치는 1층 테라로사 뒤편으로 ㄷ자로 돌아가면 교육동이 나오고 거기서 엘레베이터 타고 3층으로 올라가면 된다.
혼자만 알고 싶은 맛집 알려주는 느낌이지만 너무 좋은 장소라 공유드린다.
apple/container, Container Machine 기능 추가
- Mac에서 Linux 컨테이너를 경량 가상 머신 형태로 생성·실행하는 도구
- WWDC26에서 새로 추가된 Container Machine 은 홈 디렉토리와 저장소가 자동으로 마운트된 빠르고 경량이며 영속적인 Linux 환경을 실행 가능 …
news.hada.io/topic?id=30346
1K Followers 4K FollowingI play the keys so I can write the codes. Indie hacking on https://t.co/6WuNyylgz0 and https://t.co/RPV1vhNHen. Working for https://t.co/IFaF7zGLFg
2K Followers 376 Following- ML Infrastructure SWE @ Karrot (당근)
- Python SC(2025-2026) and Core dev
Opinions are my own not my employer
https://t.co/hh9qPaDb7c
1K Followers 4K FollowingI play the keys so I can write the codes. Indie hacking on https://t.co/6WuNyylgz0 and https://t.co/RPV1vhNHen. Working for https://t.co/IFaF7zGLFg
2K Followers 1K Followingkeeby (founder) no. 1 top paid app in macos app store
https://t.co/2FyaHlMu8Y - on war with apple
https://t.co/gNLLpNGKbO - $7.6K+
https://t.co/DAr27mF2lq
2K Followers 1K Following박희찬(Park Hee Chan, 朴熙燦). 👨🏻💻 Husband, Father, Product Engineer. Opinions are my own. Human Agent for Coding™️ with forgetting and hallucination.
4K Followers 740 FollowingBuild native Swift apps by chatting with AI
Made by co-creators of SwiftUI
🌐 https://t.co/QC3dHS5yeY
🎥 https://t.co/kQXms3pJS7
💬 https://t.co/pY4HlxTBMt
2K Followers 603 Following• building stitch: mini-vlog journal
• create daily vlogs in one tap
• founder @ viva interactive inc.
• former game dev (concept artist)
EN/KR
239 Followers 0 Following🍎 Apple 생태계 속에서 헤엄치는 사람들의 커뮤니티 | 우리는 Swift라는 언어로 다양한 플랫폼에서 여러가지를 실현해냅니다. 아무 경계없이 Swift라는 공용어로 하나가 되는 커뮤니티입니다. #AsyncSwift #iOS #Swift #iOSDev
2K Followers 585 FollowingI build @FlowDeckStudio. Agents that build, test and debug iOS apps without Xcode.
Also at @mymind, previously @DuckDuckGo & @Automattic.