asmongold just found spawn.
“can’t believe it’s already this good”
the next game he blows up could be yours.
or you can spend the next 5 years telling people you knew about spawn when it was small.
you’ve spent years paying for games. now make one that pays you.
monetization is live on spawn. sell skins, charge to unlock new worlds, or give players 20 minutes free before asking them to buy the full game.
you pick the business model. just ask savi to build it.
Riot told me to stop using their characters.
Opus and I made our own in 4 hours.
Keep your champions. I’m coming for your players.
SMITE players, you’ve suffered enough. Come home.
Riot told me to stop using their characters.
Opus and I made our own in 4 hours.
Keep your champions. I’m coming for your players.
SMITE players, you’ve suffered enough. Come home.
i’m building a Pacific Rim game on @spawn
and today i’m stoked to show you my cherno alpha jaeger design
this took me a ridiculous amount of iterations and i like where i’m at
Looks like Riot is scared of AI Vibe Coders. The creator complied and reworked his game in 4 hours while retaining all the player base.
Riot, your days are numbered. Vibes are high and cannot be stopped. Imagine changing your policy because of vibes.
AI Haters in shambles.
Riot told me to take down my game.
I told Opus "remove their IP and make it 10x better."
turns out the League of Legends part was holding it back.
thanks rito
so @spawn is not just an AI game dev platform, it feels like a software development pipeline from the future
1) community can ask for a feature in Discord
2) AI triages and routes requests to humans
3) the team approves, AI builds and ships
in this case my feature request was approved by founder @jsnnsa and built in < 12 hours.. but I have also seen features go live in < 1 hour from ask
ONE HIT KILL IS LIVE - PLAY NOW ON @spawn
- Tactical 1v1 duels that end in one hit
- MMR ranking system
- 56 different swords to collect
- Cosmetic armor
- 4 arenas
- Mysterious lore to explore
- Cosmetics for sword and body effects
- Upcoming PvPvE mode
Thanks for
@Izkimar Was there for this beautiful chaos as well, hahaha. But I didn't get the lobster army ready in time to invade your crab kingdom, next time for sure bro.
30 people was the warmup.
over 200 people adding things to the same world in the same minute, while playing in it.
100,000s of sky whales crashed it. then we brought it back a few minutes later. ty for helping us find where it breaks.
now THAT was a stress test. see you next
30 people was the warmup.
over 200 people adding things to the same world in the same minute, while playing in it.
100,000s of sky whales crashed it. then we brought it back a few minutes later. ty for helping us find where it breaks.
now THAT was a stress test. see you next week?
we just pulled off the first test of something no one's ever done: 30 people building a game world together, live, while playing in it.
the next one is this weekend, and it’s going to be even crazier. comment if you want an invite!!
🕯️ Wickbound is live!
Carry a little lantern six floors down through a haunted cellar, dripping caves and a clockwork candle factory. Every run is different: new rooms, relics that combo, shops, secret rooms, and a guardian at the bottom of every floor.
• 4 lanterns to unlock, each with its own hearts and attacks
• Daily Descent: same floors for everyone, one ranked try, daily leaderboard
• Hard mode if you want to suffer
Hope you enjoy and be sure to hit me up with any feedback!
Imagine being a kid right now getting access to this stuff. You're playing a game online with your friends and literally anything you type into the chat changes the game, the rules, the content, anything. Insanely cool stuff going on here.
Hard to imagine where this leads
we just pulled off the first test of something no one's ever done: 30 people building a game world together, live, while playing in it.
the next one is this weekend, and it’s going to be even crazier. comment if you want an invite!!
How balancing a game on spawn looks like 👇
I am balancing my manananggal character. This character gets unlocked when you finish the first difficulty of the game. You get to play directly as the monster that tears herself in half and grows wings to feast on humans.
the best feeling game wins. the best feeling game is the one that got tuned the most times.
if every tweak costs you a stop and a reload, you get a few dozen a day.
in spawn you tweak while you play. you never stop. don't fall behind.
How balancing a game on spawn looks like 👇
I am balancing my manananggal character. This character gets unlocked when you finish the first difficulty of the game. You get to play directly as the monster that tears herself in half and grows wings to feast on humans.
13 Followers 111 FollowingBuilding games on @spawn ! Welcome to the Fogverse, where the Skelly crew rattles, brawls & ships. Fog rolls in. Games roll out. https://t.co/4z3rGV0AGe
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enabling the next generation of creativity
yes, that is my real name lol
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Restless Creativity through 2/3 D… getting more and more unappreciated thanks to 🤖 .. #NoAi
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Reaper+FMOD+Unity
478 Followers 78 Followinghelping build https://t.co/ozX51FvWoQ || make games w words 🪄🔮
enabling the next generation of creativity
yes, that is my real name lol
8K Followers 2K Followingbuilder. designer. tinkerer. building @spawn. i like performant things with taste. prev @Lovable.
my shit: gym. boxing. anime.