Blue Man @BlueMan_Dev
C++ Software Engineer/Game Developer/Machine Learning @ TBA... Previous work: - Giants Of Destruction - Blue Man Vehicle Physics - Blue Man Vehicle AI youtube.com/channel/UCVsJt… Joined January 2016-
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🤯Flexible Hand Rig Set Up in Blender‼️ 👉Tendons by Chris Jones, an extremely flexible hand rig created using Blender. #B3D #geometrynodes #proceduralart #3dart #Blender質 #3d #3danimation #geonodes #B3D #Blender #Blender3D
I do not understand defenders of status quo philosophies in software development. Even if you don’t think software quality has deteriorated at all in the past several decades (in some ways it hasn’t, but in numerous ways it objectively has), you have to lack all imagination or analytical abilities to consider modern software as the pinnacle of what could be produced. Software can be much better than it is. I’m not interested in your methodologies which have led to many decades of slop (both pre- and post-LLM). I’m not interested in producing status quo results, even if it’s faster than it used to be. I care about what I make.
I’m convinced that a large % of programmers don’t actually like computers. As a side effect, are also perfectly happy to throw away their reasoning to a model as soon as they can. I don’t get it, at ALL. Don’t you *LIKE* understanding the magic of the machine? You do realize hand-programming (I hate that I even have to specify hand now) is fun…right?
イチゴを描いてみました🍓 #色鉛筆画
@kiaran_ritchie @johncrickett That happen to lead to the outcome that was rewarded, because unit tests/compiler don't have any reward signal about the quality of the code Using heuristics or another reward model to grade the quality and you end up with competing signals and/or reinforced biases of the reward
@kiaran_ritchie @johncrickett RL indirectly rewards suboptimal patterns that lead to the outcome that was rewarded, reinforcing them. If you use compiler/unit tests as a reward function for code related tasks (like basically how most models today are trained) you will end up reinforcing suboptimal choices 🧵
New cosmetic for our #medieval party game. Made by Jeff. A #wishlist would help us out! steamcommunity.com/app/4879920 Also, I miss my engine.
Big day for Ollama! When we started, open models and the open source AI ecosystem were in their early days with few believers. Our belief in open source has never wavered. With today's fundraising announcement and our 9M+ active builders, we’re ready to scale open models into AI that you can own. All aboard open models! 🧵
Animating! With! Physics!
GLM-5.2 on Ollama's cloud just got more capacity in US & Europe! Ollama's cloud for GLM 5.2 consistently delivers between 80 to 120 output tokens per second, even during peak hours, compared to 30 to 40 tok/s on other providers. Use GLM-5.2 with Claude Code: ollama launch claude VS Code ollama launch vscode Codex ollama launch codex Hermes ollama launch hermes
Welcome to Night City. Chrome up or flatline. Apex Legends x Cyberpunk drops July 14.
It's been FOUR YEARS, and some people still don't understand the difference between deterministic compiler output and probabilistic AI output. Is there a good video, or a paper for someone with the terminal case of AI psychosis so they can actually learn the difference?
Had the Idea for this hammer faced Keeper for a while. An earthquake maker. Also want the first keeper you encounter to be impressive to give a good first impression.
We heard you. And we agree. In light of recent developments in physical media, GitHub is proud to announce that you can now obtain your public repo on CD-ROM. Keep it. Lend it to friends. Pass it on to your children. Your code is physically yours, forever. Until you lose it, let's be real. Order yours today. gh.io/cd
I watched the Midjourney scanner get built from my desk; here's a look behind the scenes
Marcin is a hardware engineer at Midjourney (and a YouTube star). So we asked him to make a video!
I watched the Midjourney scanner get built from my desk; here's a look behind the scenes
Let’s discuss the business of games. I’m always advocating for more creative control to devs. And I put a lot of blame for how things are in the executive sphere. So I’m going to go into depth about why. Some of you may or may not know I own a studio. I stepped down as CEO in January. I have a few ventures, so I try to focus more on being a creative these days. I am constantly bombarded with emails and letters about selling my company. Since the three year mark. Legal firms scour HMRC for profitable studios and then contact the owners about their “exit strategy.” This always confused me as.. I never had an exit strategy. As a creative I built my studio for one purpose: build a great team that’s run the way I think studios should be. If I sold, some of the team would leave. I would be completely gone. The culture would immediately change. What is left? The brand? The IP? Yeah how many great IPs have been run into the ground by someone who acquired them. Here’s the thing. Great games are made by great teams. People who have a working cadence and habits. Not just a collection of great individuals. Anyone can throw that together with money. But it takes more than that, it’s culture, a shared vision, and that takes time to build. Big companies like Embracer and Microsoft acquire studios for their IP. They see the value in the IP alone. Then they close studios and give the IP to someone else. But a great IP in the hands of a bad team will just be a bad game. A great team with no IP can create one. You can’t transplant DNA. I always say the biggest problem with companies is they treat devs as disposable. They treat them as their role. They fire people when they don’t need them then hire someone else later. But this is like taking a brick out of the middle of a wall and then later placing a new one on top. Eventually you have a big hole and it will collapse. I’ve been that brick and I refuse to run a studio that way. The games industry is exhausting. I love making games, I love working with creatives, I just love games. What I don’t love is devs being blamed for everything wrong in gaming when the reality is that poor decisions happen 3 layers above the average dev by people who don’t even play games. I’m not saying devs know everything, but management in the industry is clearly failing everyone.
Alexander (TOTAL RELO... @alex_TORSHOCK
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Meiko 💜 @meiko_irl
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Jettelly Inc. @jettelly
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