DeGGeD @fridrian
• Technical Art Generalist • Free TechArt Resources → https://t.co/o5LtOhNKbz github.com/DeGGeD/ShaderS… Warsaw, Poland Joined December 2014-
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Hi I wanna share amazing The TechArt Guide by Benjamin Yde A fantastic collection of deep dives into Tech Art. I highly recommend the Colors and PBR sections-they're essential reading for 3D artists. Fair warning: some sections go very deep. github.com/BenjaminYde/Te…
@SamwiseDidier Aye, keep yer feet on the ground. Khaz Modan remembers, and By Muradin’s beard, no true dwarf trusts a bridge built by elves. 🍺
Had the chance to run a technical art workshop at DevGAMM Gdańsk 2026 - and honestly, it was a great experience. Always good to connect with people from the industry, share ideas, and learn from each other. Big thanks to @DevGAMM for the invite and the memories.
@4AGames Congrats! Great trailer and epic announcement!
What if randomness felt natural without math nodes? @NickPattas delivers a stunning randomized lightning VFX in UE5.7 Full Breakdown:- nickpattas.com/posts/astudyon… #UnrealEngine #RealtimeVFX #TechnicalArt
Writing modern Vulkan applications looks very different now than when it came out 10 years ago.. just found out about this tutorial by @SaschaWillems2 and it makes a great job on summarizing how to do Vulkan nowadays: howtovulkan.com
To enable our developers to estimate a builds performance before deploying it on the target hardware, the Snowdrop team has created Snowcap, a GPU profiling tool driven by machine learning. The team sat down with @AIandGames to explain it in-depth: 🎥 youtu.be/3WvHdKY1ZB0
🚀 Technical Art Library update github.com/DeGGeD/ShaderS… Articles dropped: - Lookup Tables (LUT) for lighting control - Halftone lighting ⭐️ Appreciate repo stars & reposts #GameDev #TechArt #Shaders #Unity3D #Rendering #IndieDev #madewithunity #gameart #tutorial #3dart #cg
FGED3 adds five new chapters to the series: 11 • Curves 12 • Motion Operators 13 • Models and Animation 14 • Advanced Shading 15 • Special Effects I'm shooting for a SIGGRAPH 2026 release. (The cover is not necessarily final.)
CUDA Deep Learning for Beginners and Seniors: Learn How to Build and Optimize Neural Networks with NVIDIA GPUs clcoding.com/2025/11/cuda-d…
This free CUDA course is worth more than most CS degrees. 12 hours that separate library users from GPU engineers. I watched senior devs struggle with concepts taught in hour 3. What makes it different: No hand-waving. No "just use this library." You build an MLP trainer FOUR times: → PyTorch (the easy way) → NumPy (getting harder) → C (now we're cooking) → CUDA (chef's kiss) Same model. Same dataset. Four implementations. By the end, you understand WHY PyTorch is fast. The curriculum nobody else teaches: ➡️ GPU architecture (not just "it's parallel") ➡️ Writing kernels that don't suck ➡️ Profiling at kernel AND system level ➡️ When cuBLAS helps (and when it doesn't) ➡️ CUDA vs Triton (the comparison you need) ➡️ PyTorch extensions (actually useful ones) Real talk: ➡️ After this course, you'll read PyTorch source code and understand it. ➡️ You'll optimize models other engineers can't touch. ➡️ You'll be the person teams hire to make things fast. 12 hours. Free. No excuses. Who's starting this weekend? (I will put the details in the comments.) ♻️ Repost to save someone $$$ and a lot of confusion. ✔️ You can follow @techNmak , for more insights.
Facepunch's @s8box engine source code GitHub is out! "s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games." github.com/Facepunch/sbox…
A full repo of C practice projects beginner to advanced. Perfect soil to sharpen your skills and level up.
We just dropped a full 11 part course on Neural Shading 👀 If you’re looking to integrate the latest in real-time graphics tech into your projects, this is for you. Watch here 👉 nvda.ws/4p8ZyhI
You can as well configure graphics settings per build profile, reducing shader variants, build time, build size,…
Unity 6’s new Build Profiles let you save platform configurations and streamline multi-platform development, no more manual reconfiguration for every build. Get faster, smarter workflows for your next project. Watch the full tutorial: on.unity.com/BuildProfileTu…
What is the better way to wrap up the week dealing with new ML-driven features? By obtaining such results Training loss stabilised, test accuracy climbing upwards 👆 #MachineLearning #AI #GameDesign #IndieDev #AIinGames #TechArt #NeuralNetworks #UnrealEngine #Unity3D #ML
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained! github.com/DeGGeD/ShaderS… ⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning! #GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #digitalart
Today, I focused on experimenting with convolutional network analysis to potentially identify world-space texturing artifacts. Results are promising. Much more to explore moving forward. #GameDev #TechArt #MachineLearning #NeuralRendering #DeepLearning #ComputerVision #ML
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