Sam Martin 🇺🇦 @palgorithm
Fellow at Arm doing graphics/ml stuff. Formerly Head of Tech at Geomerics (Enlighten). Interests include gfx, mobile, functional languages, etcetc. palgorithm.co.uk Cambridge, UK Joined July 2009-
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@kouta5429 @SebAaltonen Not up yet, but it'll be available here in 1-2 weeks: developer.arm.com/community/arm-…
ARM is talking about their neural upscaler in Moving Mobile Graphics. Great that some HW vendors are starting to be more open about their AI upscalers.
Got accepted to SIGGRAPH 2026! My talk is titled: Reducing graphics API complexity: A clean slate API design for modern hardware I am an ARM Ambassador nowadays. I am going to be talking in their track: developer.arm.com/community/arm-…
Moving Mobile Graphics has been accepted again to SIGGRAPH! More neural graphics, GPU-driven rendering, API futures and real time GI from speakers across the mobile industry. Details here: developer.arm.com/community/arm-… cc. @SebAaltonen @l_j_oneil
During the summer, I had the pleasure of talking about our work on ML in GPUs at SIGGRAPH. “How GPUs must adapt in the Age of ML/AI”. Recording now up! youtube.com/watch?v=lshI6P…
And how nice is it that for once I can get the train all the way there and back?
Turns out I’m doing a keynote at GPC in a month, talking about what I see as the eras past, present and future in mobile graphics. Spoiler: AI is involved. Looking forward to it! graphicsprogrammingconference.nl
@night_song @SebAaltonen I wouldn't even assume there is a one-size fits all solution. Having open solutions allows them to be customizable by devs themselves.
@SebAaltonen Agreed. We just need to reopen it. It can be done.
If you are interested about neural temporal AA/upscaling, here's a great paper from ARM. I wish other GPU vendors would document their approaches as openly as ARM. AMD FSR to be fully open source too, but FSR4 isn't open source anymore. huggingface.co/Arm/neural-sup…
GPU Work Graphs SIGGRAPH 2025 course notes: coburggraphicslab.github.io/workgraphs/
I swear I must own ~30 UK-north America adapters now. Can I find even one of them? No chance. Where do they go?!
@backinside Yes actually! I believe it is being recorded so it will be available after the event.
Going to SIGGRAPH and interested in ML? I’m going to be talking about what we’ve been working on for the last 5 years. If you are interested in or working on real time neural graphics, seriously please say hi! s2025.conference-schedule.org/presentation/?…
@kenpex Thanks! I didn’t know about the sky train. Will get that from the airport.
Are you coming to #Siggraph? Here! You're welcome. Please share! docs.google.com/document/d/1O1…
We're delighted to welcome Professor Hannah Fry to Cambridge! Mathematician and award-winning science presenter @FryRsquared will join us as Professor of the Public Understanding of Mathematics @FacultyMaths, following an announcement @NewtonInstitute 👉 cam.ac.uk/research/news/…
Woooooooo, our tiny game about real-time GI & procgen and shipping Rust & Vulkan is finally out! 🎉🖖🦀
Tiny Glade is out NOW on Steam (Win & Linux) 💗🎉 Thank you so much for following the development and being so supportive of our little diorama builder. We hope you have fun, and I can’t wait to see what you make 🤩 If you post your glades, add #TinyGlade so I can find 'em :D
@robcupisz Looks really good! Congrats!
Once @Microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem. devblogs.microsoft.com/directx/direct… Microsoft
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