Our paper "Towards Practical Meshlet Compression" won the Best-Paper Award at VMV2024. Make your meshes use far less GPU memory and render way faster than the vertex pipeline. Grab the paper & code at:
diglib.eg.org/items/423fd6b9…@AMD@hs_coburg@GPUOpen#GCPR-VMV 2024
Our #meshshaders session has finished, so we're now sharing part 4 of our mesh shader blog series!
🌿 Learn all about procedural grass rendering in our NEW joint blog with researchers at Coburg University 🌿
gpuopen.com/learn/mesh_sha…
PS: AMD #FSR 3 . . coming up next @GDC2024
My master student Carsten Faber and my PhD student @Bloodwyn1756 have done great work together last semester on grass rendering with mesh shaders.
Great blog post on GPU open!
Our #meshshaders session has finished, so we're now sharing part 4 of our mesh shader blog series!
🌿 Learn all about procedural grass rendering in our NEW joint blog with researchers at Coburg University 🌿
gpuopen.com/learn/mesh_sha…
PS: AMD #FSR 3 . . coming up next @GDC2024
🧵 Join Lou 👩🔧 & Max 👨🔧 for a #GDC24 deep-dive into mesh shaders + explore new ways of rendering & compressing assets 🗜️
You’ll also learn how to best optimize #meshshaders for #AMD#RDNA 3 architecture!
🗓️ Wed Mar 20 @ 9am
📌 3001, West Hall
schedule.gdconf.com/session/mesh-s… (3/8)
🚀 Our Microsoft @DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more + watch the demo video now: gpuopen.com/learn/gdc-2024…
🚀 Our Microsoft @DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more + watch the demo video now: gpuopen.com/learn/gdc-2024…
Attention #gamedev🚨
The latest part of our mesh shaders blog series is now available!
In part 3 we take a look at primitive attributes and how they can simplify font rendering with mesh shaders.
gpuopen.com/learn/mesh_sha…
Great news for #gamedevs!
We’re releasing a new blog post series which takes a deep-dive into mesh shaders 🤿
The first post is available now and details the evolution from vertex shader-based to mesh shader-based pipelines.
gpuopen.com/learn/mesh-sha…
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