Thomas @thoda_dev
Freelance Dev / Lead Dev | Open source contributor | proud member of @band_of_outlaws | 💍 @Delight_InGame jericho.dev France Joined May 2017-
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Introducing Cloudflare Drop Drop your folder in the browser and deploy it instantly on Cloudflare. Your website... milliseconds away from users on region: earth No account needed. Deployment is active for 60 minutes, then expires unless you claim it. cloudflare.com/drop/
📣 The moment is here. 📣 TypeScript 7 is officially released! 7️⃣ devblogs.microsoft.com/typescript/ann…
GPT-5.6 Sol, along with Terra and Luna, will launch publicly this Thursday. We’re expanding preview access globally now.
6 months of Claude Max 20x, on us. We're expanding Claude for Open Source to more of the community. If you're a maintainer, a core contributor, someone landing PRs across the ecosystem, or someone keeping a critical package alive, apply today!
Better Auth is joining Vercel! From the very beginning, this team has been my biggest inspiration and has always reflected many of the reasons I started working on Better Auth. I’m incredibly grateful to our community, our team, our investors - in particular @koomen and @arnavsahu341 from @peakxvpartners for believing in my vision and taking a chance on me. And thank you everyone @vercel that made this happen - I'm excited to to be building together!! I’ve shared some thoughts on the blog post linked Excited for what’s ahead ❤️ better-auth.com/blog/better-au…
Microsoft has confirmed a Windows 11 bug that can make a single file grow to 500GB or more, consuming a huge amount of storage. The file is called CapabilityAccessManager.db-wal. It’s normally only a few MB, but due to the bug it can grow to hundreds of GB on some PCs. If your storage suddenly looks much lower than expected, search for CapabilityAccessManager.db-wal in File Explorer to see if you’re affected. Microsoft says the issue has been fixed in the optional KB5095093 update, and the fix will also be rolled out to everyone in the next Windows 11 Patch Tuesday update. windowslatest.com/2026/07/06/mic…
Un youtuber brasileño le acaba de clavar un puñal a la suscripción de Photoshop. Se llama PhotoGIMP: un parche gratuito (GPL-3.0) que convierte GIMP en una copia idéntica de Photoshop. Misma interfaz, mismos paneles, mismos atajos de teclado y muchísimo más espacio para tu lienzo. Tus manos ya saben usarlo sin aprender nada nuevo. Por qué está explotando? - $0 en vez de $276 al año - Sin cuenta Adobe ni login - Todo se guarda en tu PC (nada en la nube) - Compatible con Windows, Mac y Linux - Se desinstala borrando una carpeta (sin rastro) Instalación ridículamente fácil: copias 9 archivos y listo. +8.8k estrellas en GitHub y traducciones de la comunidad. Uso personal y comercial 100% gratuito. Enlace abajo
@Pirat_Nation You can read everything here :
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include
A new report from The Game Business says Microsoft’s Xbox restructuring could be even bigger than expected. According to the report: >Xbox plans to cut around 3,200 jobs. >Double Fine and Compulsion Games are expected to become independent studios again. Microsoft will reportedly help fund their next projects while they seek new investors, and both studios would keep their IP and back catalog. >Ninja Theory and Undead Labs have reportedly found new owners, although the deals haven’t closed yet. The buyers would take over the studios along with their IP and back catalog. Both studios are still expected to release games next year. >Arkane Lyon has reportedly entered negotiations for a similar deal, with Microsoft hoping to avoid shutting the studio down. Microsoft has not officially confirmed these reported studio changes.
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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Claude Fable 5 will be available again globally tomorrow. After a series of productive conversations with the US government, we're redeploying the model with a new set of classifiers to target and block more cybersecurity tasks. In the near term, some routine tasks like coding and debugging will fall back to Opus 4.8. We’ll continue to refine these classifiers over the coming weeks to reduce false positives and better distinguish genuine misuse from legitimate requests. We’ve also begun drafting a consensus framework—with Amazon, Microsoft, Google, and other Glasswing partners—for assessing the severity of AI jailbreaks and how AI developers should respond to them. We invite other industry partners and model providers to join us in this effort. Finally, we’re scaling up our collaboration with the US government on model testing and safeguards. This will include pre-release access to models and safeguards for evaluation, information sharing on jailbreaks and misuse, and dedicated resources for joint research. Thank you to our users for your patience, and to our partners across the government, industry, and the research community who worked alongside us to make Fable 5 available again. Read our full blog: anthropic.com/news/redeployi…
Claude Cowork on Amazon Bedrock brings Anthropic's powerful AI research assistant directly into your @awscloud environment. If you add the Brave Search MCP Server to your setup, it will provide real-time web access to ensure that Claude's outputs are grounded in accurate data.
Claude Sonnet 5 is here. Top-tier performance on coding and tool use at Sonnet pricing, with a 1M context window. It's the new default in Claude Code for Pro users, and available everywhere on the Claude Platform, including the API and Managed Agents.
Introducing Claude Sonnet 5, our most agentic Sonnet yet. It makes plans, uses tools like browsers and terminals, and runs autonomously at a level that just a few months ago required larger and more expensive models.
this login screen is dangerously cute.. look at him trying to spy on my password ^^ wizard » @SolutionB2u
In the next version of Bun `process` emits a "memoryPressure" event when the system runs low on memory (thanks @codebytere!)
Hytale Shared Source - Our Plan: We're releasing the full server source, the protocol, and all Hytale assets, even the stuff that never shipped! It will be on GitHub, with access modeled after Epic's Unreal Engine source: a valid game license and accepting the program terms will get you an invite to our GitHub org, where you can view, clone, and download the repo. Updates ship with every release and pre-release. You'll see a branch for each, pushed automatically through our CI/CD pipeline. We strip individual commits and author data for two reasons: to protect the team's privacy, and to keep the constant churn of our trunk-based workflow out of the public history. Next up, we'll publish the sources jar to Maven so you can browse the code right inside your IDE. On contributions: we won't accept PRs yet, but there's a path to opening them up. Honestly, we don't have the capacity to review them without tanking our own productivity, and in the age of AI we'd drown in volume. It's not that the contributions are bad. It's the sheer number. We've spent years in open source, and nothing kills the passion faster than PRs that sit unanswered. That's how a repo turns toxic, and we won't do that to you. Keeping it semi-public and license-gated also helps us moderate and reduce spam access and keep our lawyer happy while still giving the community the ability to see and use the code with Hytale. Here's the plan: we'll start with an invite-only contributor model for select community members. As that proves out, we'll promote the trusted ones to maintainers who can push PRs to the team. Once we have maintainers we trust, we'll open contributions to everyone, alongside a code of conduct. The legal framework was the hard part. We wanted to give you maximum freedom inside the Hytale ecosystem while stopping competitors from copy-pasting our code. It took far longer than it should have, but we're glad to ship it. This pulls the community out of the decompilation gray zone, for both the developer experience and the legal side. accounts.hytale.com/shared-source
Emma & sugar @JerbzD68221
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Fii @Fii_Root
70 Followers 99 Following Senior Community Manager @rootappofficial Making sure the community has a voice in what we build. We're making things way more interesting than just chat 😎
Sabrina Nichole @NicholeSab40876
4 Followers 64 Following
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Charlotte @Charlottenc73
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Jennifer Black @Jessborja15
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GNAJOM STUDIO 2D/3D @ares_vojvo10319
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Dennis Adriaansen ⚡... @DennisAdriaans
2K Followers 1K Following Creator of https://t.co/Gf0nZS8G8T & https://t.co/TtTLH46q7b | Building beautiful UI components and dashboards
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BitcoinNomad @KnightJill61365
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Josephineally🔞🍑 @allyphiny
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4 Followers 165 Following
꧁༒☬𝓐𝓷𝓷... @bernacchi_anna
2K Followers 4K Following Graphic and Web designer and Recently completed Digital marketing course that means I'm the one who can help you to boost your business.
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Sofia Parker 🌟 EN-... @Vtubersofia__
548 Followers 4K Following 🌸Vtuber | Pre-Debut | Sher/Her | Cozy gamer | Streamer | V-Artist🌸
MooseyGeek @MooseyGeek
2K Followers 5K Following Gamer/creator powering MooseyNation 🦌 Legion Go/Xbox/Luna/iPad. Clips, chaos & tech‑tinkering. [email protected] | 👑 https://t.co/NQSJ1b6mZ1
Star Gazer @StarGazorr
270 Followers 2K Following Software Engineer, Gamer, #Starfield, #StarCitizen, #CounterStrike, #HalfLife, #Skyrim, #Steam, #StarTrek, #StarWars 👾👾👾🚀🛰️👽#Amiga #GiveAway
Suleyman Aliyev @SuleymanAli76
78 Followers 269 Following SEO Specialist | Former Web Developer On Upwork: https://t.co/TTv5ndjQLr Github: https://t.co/LDWpgWRTha https://t.co/2Eb7YQVibk
Nancy Kerrigan @nancy_kerrigan_
68 Followers 2K Following ✨Professional graphic designer❤️😇 ✨I carry the power to grab the attention of my lovely clients through my designs. ✨Magic in designs is what I believe.
Alex Jasper Lewis @AlexJasperLewis
47 Followers 213 Following 🌈Writer/Content Creator/Streamer/@XboxAmbassadors/@GuildedGang 💖He/Her 🎥TTV and YT @ Alex_Jasper_Lewis 💬https://t.co/SmLHhkBo5L #GetGuilded
Sandra @sage_metaverse
26 Followers 24 Following My name is Sandra. It's my job to guide people through the enigmatic plane of the Nexus. (Guide and Mascot for TheMetaverseRPN LLC) Now a Proud #GuildedPartner
ItzNxthaniel 𝕏 @ItzNxthaniel
106 Followers 234 Following Hey there, I'm Nathaniel! 💞 - Founder @ BoredomHub. - 🐣 21 years ago - 🎓 Studying CS & CyberSec. '27 - 📜 CompTIA Sec+ certified.
Diablo IV @DiabloIV_FR
593 Followers 1K Following Discord communautaire FR de Diablo IV. Pour le lancement du discord, votre jeu Diablo IV à gagner avant sa sortie 👇🏼
rosielove @rosielo54707962
433 Followers 4K Following Playing games support small streamers and watching you tube videos.
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2K Followers 1K Following Variety Content Creator & GTARPer Twitch Affiliate Powered by @GlytchEnergy Relaxed by @SpacePandaDelta Use Code: RISE save 20% Inquiries: [email protected]
@itskoiske.bsky.socia... @ItsKoiske
2K Followers 1K Following 25 • D&D Brain Rot Person • @teamguilded Partner • 🏳️⚧️ he/they • 🇵🇱 / 🇺🇸
Ali Avali - selling P... @ItsAliAvali
2K Followers 2K Following SysAdm, Charity (@ExtraLife4Kids) vTuber ConStaff @official_throne @AgentInk Partner 📧: [email protected] 🎁: https://t.co/EFzuDSS6qj Powered by @advancedgg
Zane DragonBorn @DragonbornZane
44 Followers 98 Following Just vibing on my own little side of the Internet. Gamer - Programmer - Cirkul Sipster - SC Backer Entering the Verse? Use STAR-KBT4-3C6C
FFXIV_MOBILE @FFXIV_MOBILE_EN
13K Followers 2 Following FINAL FANTASY XIV MOBILE is officially licensed by SQUARE ENIX and developed by LIGHTSPEED STUDIOS.
Anthropic @AnthropicAI
1.5M Followers 2 Following We're an AI safety and research company that builds reliable, interpretable, and steerable AI systems. Talk to our AI assistant @claudeai on https://t.co/FhDI3KQh0n.
Hypixel Studios @Hypixel
297K Followers 835 Following The official Twitter account for Hypixel Studios, the developer of @Hytale 📢 Apply today! → https://t.co/wcI5oxBi6a
Sakana AI @SakanaAILabs
136K Followers 0 Following Building Frontier AI in Japan Try Sakana Chat, Translate, Marlin, Fugu 🐡 → https://t.co/1m2lSgnfB2
Peter Pistorius @appfactory
6K Followers 2K Following AI Engineer. Building @RedwoodJS, https://t.co/uikv19oWwY, cmdcmd, https://t.co/sfOEdT9hqt, and Kindling (soon) Previously: Built @_snaplet.
Arthur Mensch @arthurmensch
74K Followers 854 Following Co-founder and CEO @MistralAI. Mistral Vibe can help you https://t.co/IHZhDUiAnO
Mistral Vibe @mistralvibe
8K Followers 27 Following The AI agent for long-horizon work and coding by @MistralAI.
Mistral AI @MistralAI
199K Followers 2 Following Frontier AI in your hands. Get work done with @MistralVibe at https://t.co/JsGnCVMUFq.
Lady Lay’s @LadyzShow
645 Followers 551 Following FR Fortnite Developer Success Manager ✨ Work @KyberPlay with Epic Games - Discord: ladylays
STARSEEKER: Astroneer... @starseekergame_
4K Followers 13 Following Explore the stars as a member of the crew in STARSEEKER: Astroneer Expeditions, a brand new game from @SES_dev. Now available in Early Access!
Guild Wars Reforged @GuildWars
32K Followers 10 Following Guild Wars Reforged is the latest update of the 20-year-old MMORPG that offers controller support & all the content at one low price. https://t.co/H5qTld6SdX
Next.js @nextjs
286K Followers 15 Following The React Framework – created and maintained by @vercel.
TANSTACK @tan_stack
64K Followers 103 Following Open Source Software for the modern web, apps, and AI
AG French Direct ✨ @AGFrenchDirect
17K Followers 332 Following L'AG French Direct revient le 27 mai 2026 à 18h - #AGFD26 Une initiative indépendante par @ActuG
ActuGaming @ActuG
122K Followers 286 Following La presse jeu vidéo qui va à l'essentiel ✨ Producteur @AGFrenchDirect - Nos liens peuvent être affiliés
pnpm @pnpmjs
27K Followers 7 Following Fast, disk space efficient package manager Sponsor us: GH: https://t.co/cS3OP24kZH OC: https://t.co/zyVORTsELN We don't endorse any memecoins!
npm @npmjs
147K Followers 142 Following The package manager for JavaScript Problems? Visit https://t.co/WNuo1MMbMP or https://t.co/i3MoAdr5p5
TypeScript @typescript
419K Followers 50 Following TypeScript is a language for application-scale JavaScript development. It's a typed superset of JavaScript that compiles to plain JavaScript.
Node.js @nodejs
911K Followers 599 Following The Node.js JavaScript Runtime. 🐢🚀 Need help with Node.js? We've got a repo for that: https://t.co/BaCSQqilHm
GitHub Status @githubstatus
111K Followers 1 Following
Raycast @raycast
94K Followers 32 Following Your shortcut to everything. Pro → https://t.co/U2NFkqtIO4 Community → https://t.co/R2il42iEtF Glaze → @glazeapp
Zed @zeddotdev
80K Followers 85 Following A next-generation code editor that enables high-performance collaboration with AI and your team. https://t.co/4Ua0UqLrsv
Claude @claudeai
1.6M Followers 2 Following Claude is an AI assistant built by @anthropicai to be safe, accurate, and secure. Talk to Claude on https://t.co/ZhTwG8d1e5 or download the app.
Fable @fable
105K Followers 35 Following Fable is coming 23 February 2027. Become the Hero you want to be. In development by the team at @weareplayground. ESRB Rating: Mature
Valve @valvesoftware
880K Followers 11 Following We make games, Steam, and hardware. For support, visit https://t.co/VRsFD4GURP.
Subnautica @Subnautica
188K Followers 29 Following 🐟 Open world underwater adventure game for PC & Console 🐧 By @UnknownWorlds 🎮 Discord: https://t.co/dLhPQMoTuD
Shottr @shottr_cc
9K Followers 5 Following Shottr — Screenshot app for Mac for Designers and UI Developers
ClaudeDevs @ClaudeDevs
569K Followers 2 Following Official updates for developers building with @ClaudeAI
shaders @npm_i_shaders
6K Followers 7 Following Shader magic for modern frontends, shipped by your agent. Supports Vue, React, Svelte, Solid, JS & Framer ✨
Thariq @trq212
307K Followers 2K Following Claude Code @anthropicai. prev YC W20, @southpkcommons, @medialab
Peter Steinberger �... @steipete
560K Followers 2K Following Polyagentmorous ClawFather. Came back from retirement to mess with AI and help a lobster take over the world. @OpenClaw🦞 + @OpenAI
OpenClaw🦞 @openclaw
544K Followers 24 Following Personal AI that actually does things. Your agent, your machine, your rules. Now a 501(c)(3) non-profit foundation — open and independent, forever. 🦞
Standard Notes @StandardNotes
15K Followers 7 Following Think fearlessly with end-to-end encrypted note-taking by @ProtonPrivacy. Support 👉 @StandardHelp
Obsidian @obsdmd
210K Followers 0 Following The free and flexible app for your private thoughts. For help and deeper discussions, join our community: https://t.co/wHB7xZ3AjA
MMORPG Intel @IntelMMO
24K Followers 5 Following Everything #MMO #RPG and #MMORPG ; News, Leaks, Updates, and more
HumanitZ 🧟 |OUT NO... @humanitzgame
3K Followers 1K Following #HumanitZ is a Open World Zombie Survival Game developed in #UE4 On Steam now: https://t.co/0MBiAyJOfq… 🧟 🧟 🧟
RADICAL THEORY | #Wes... @radicalthe0ry
290 Followers 37 Following Indie Videogame Publisher. #RooftopsnAlleys #Westlanders
Arknights: Endfield F... @EndfieldFR
10K Followers 2 Following Arknights: Endfield est un RPG stratégique en 3D et en temps réel publié par GRYPHLINE.
Hytale @Hytale
388K Followers 163 Following Early Access is now available! Set out on an adventure built for both creation and play! Hytale is a game developed by @Hypixel Studios.
Alistair McFarlane @Alistair_McF
51K Followers 197 Following @playrust | COO & Company director @fcpnchstds | @BritishArmy veteran, gaming enthusiast.
StarRupture @StarRupture
5K Followers 232 Following StarRupture is an open world base-building game with advanced combat and tons of exploration, made by @Creepy_Jar. Early Access available now on Steam!
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105K Followers 152 Following A portable multi-tool device in a toy-like body for pentesters and hardware geeks. Buy worldwide here ➡️ https://t.co/n09EKVnYgQ




























